They are, just at the end of the round instead.
because people like a running total, not quite sure why it bothers you though.
Scores are sensible to me. Most people will be on the server for multiple games, where a game lasts the whole time the map is loaded, not just a round. Statistically you'll get more reliable results this way when it comes to determining who is best (at scoring - there are some places where the scoring seems slightly too generous / stingey), provided you only look at the people who have been playing the whole game. You get the top performers at the end of the round as well for the winning team
you can see playtime just look in server info and you will know whos good
Personally, I'd like to see them do away with the current scoring system as it doesn't reward selfless play!
For example, someone playing as a Pyro that enters a capture area knowing they'll defo die just for the fact that they'll set light to 5 or 6 enemy and cause chaos - they could possibly score nil points as no kills, but because of them the capture could be made and the whole team benefits! It's often the selfless acts that give the best team results.
Conversely, you could get someone playing as Heavy camping at the spawn with a medic on his ass - he manages to kill shedloads of enemy and score loads of points, but doesn't advances the team what-so-ever!
If you're bothered, view server info and it will say how many kills in how much time.
But you shouldn't have to dig around for something so simple... Why not just show:-
Lives, Score, Total, Time on the TAB screen.
ie: Lives lost on this round, Score for this round, Total score (as currently shown), Time on server...
Seems simple and would give a nice clear indication of true greatness![]()
Personally, I'd like to see them do away with the current scoring system as it doesn't reward selfless play!
For example, someone playing as a Pyro that enters a capture area knowing they'll defo die just for the fact that they'll set light to 5 or 6 enemy and cause chaos - they could possibly score nil points as no kills, but because of them the capture could be made and the whole team benefits! It's often the selfless acts that give the best team results.
Conversely, you could get someone playing as Heavy camping at the spawn with a medic on his ass - he manages to kill shedloads of enemy and score loads of points, but doesn't advances the team what-so-ever!
I agree the best team player isn't always the guy with the best score. I have played on teams where people hang back picking shots, using team-mates as shields or watching team-mates struggle on their own and don't press or take risks, just so they can try and get a good personal score. It can be very irritating if you are losing because of them and all the time they think they are doing great and it is quite common if you just jump onto a server as I do.
I have also made suicide runs so my team can advance past a defended point or make a capture. I find it particularly amusing when on rare occasions someone has made some remark about me dying, or running into certain death, then see my team take the capture point or kill the person and his team-mates just moments later because they were too busy dealing with me. A kill/death ratio isn't always that useful an indicator.
The only score I really notice is the MVP scores at the end of a round and my own. The main scoring system is just there I rarely notice it but I don't mind it either, I don't think I'd pay much attention to it. I find it much easier to tell in game who is doing well and causing problems and what they are doing.