TF2 Unlockables

Yipee the medic's already my favourite character second to the demoman and scout. Can't wait and it will do good to make the medic beefer.

Trying to currently get better as a spy, only got 5 back stab's in a row.
 
Glad i purchased this game as it really is a fantastic.

One thing i might like to point out is with the the new map Goldrush that was mentioned in the link. Escort the cart to a certain point blah blah... ET. anyone??.
 
Unlockable weapons based on acheivements which seem to be based around how long you play the game more than how good you are will just work to further build the wall between new and veteran players.

Veterans will play until they have all the unlocks, and then a 'best' combination will appear, meaning each class end up only using one type of weapon anyway.

Newbies will join, have no idea whats going on, be utterly confused, get beaten, and leave.

This update could be great for hardcore players for a little while, untill they settle into a rut of best weapons from the selection, and new players will be alienated.

Actually, these are just my thoughts of some possibilities, but they could be right, you never know. If it aint broke dont fix it. Having strict classes works. As soon as you start to blurr the lines between classes (giving snipers decent close range guns, pyros anything other than a flamer, scout any more than a short range gun, etc) you loose what defines the game.
 
I don't think it will be radical changes, like it says it will balance the major (dis)advantages. The medigun is just one example; here's hoping that for example, the Heavy will get a slightly shorter spin-up time on his minigun, and the Soldier gets to carry 6 rockets per clip instead of 4. Nothing game-breaking, but will make it a little better.
 
I don't think it will be radical changes, like it says it will balance the major (dis)advantages. The medigun is just one example; here's hoping that for example, the Heavy will get a slightly shorter spin-up time on his minigun, and the Soldier gets to carry 6 rockets per clip instead of 4. Nothing game-breaking, but will make it a little better.

Both your suggestions would make the alternatives better than the standards, which is clearly not the aim, and would be disasterous.

The aim MUST be to create alternatives that have no outright superiority to the standards, otherwise people will play, unlock the superior wepons, then just use the superior weapons, never using the standard, Creating no diversity, just a 2 teired gaming structure.

for example, the soldier gets an 8 clip rocket launcher that does half the damage, the heavys faster spinup is coupled with far inferior range and accuracy... you see where Im comming from?
 
Yipee the medic's already my favourite character second to the demoman and scout. Can't wait and it will do good to make the medic beefer.

Trying to currently get better as a spy, only got 5 back stab's in a row.

Mwuahah! 16 here :p got 16 another night too but so far have not managed to beat that record!
 
Unlockable weapons based on acheivements which seem to be based around how long you play the game more than how good you are will just work to further build the wall between new and veteran players.

Veterans will play until they have all the unlocks, and then a 'best' combination will appear, meaning each class end up only using one type of weapon anyway.

It sounds like they're trying to avoid that though, like the two mediguns; if one heals your teammates to double health permanantly that's a massive advantage over the current medigun, but no Uber! It's a tough choice, which one is best for your team?
 
I'm fairly confident that whatever they decide on will leave the game balanced and the additions will provide more choice rather than better options. Can't wait for the mine cart mode as well!
 
I'm fairly confident that whatever they decide on will leave the game balanced and the additions will provide more choice rather than better options. Can't wait for the mine cart mode as well!

I agree completely. And even if it does make it unbalanced, I'm sure they'll go as far as possible to listen to the community and make it balanced.
 
My initial thoughts are pretty mixed. The minecart game mode sounds interesting, but having too much diversity in classes by adding new stuff like unlockables, etc sounds like it could unbalance the game.

The beauty of the game right now imo is how balanced it all seems to be, every class has a function and nemesis. I actually enjoy the fact I can just load the game and jump straight in without having to worry about whether I've been able to spend enough time that week to get the next uber unlockable or whatever - that aspect put me off BF2.

Having "too much to think about" might affect its popularity too - I have as much fun playing with "noobs" as I do clearly experienced FPS'ers, everyone brings something to the table.
 
Seen as Valve spent god knows how long play testing TF2 to ensure it was ballanced, I doubt they will break it. But still, they are tinkering with somthing that is in escence exceptionally good.

The joy of TF2 is the pick up, play, have fun, leave. It shouldnt become pick up, slog through for 10 hours to unlock things, then pick up, play, have fun.
 
It won't become a case of HAVING to slog for ages to get the unlocks, as the unlocks just change the class rather than making it stronger. If you desperately wanted to be able to heal just that little more, you'd likely be the sort of person who is happy to work for it.
If you just want to pick up and play you can, and you don't play at a disadvantage.
 
Its just giving everyone something a little extra to do in the game, so it doesn't become stale, by making us unlock these weapons. Most of the achievements you'll unlock by just playing the class like normal. So to say everyone will need to "slog" like its some sort of chore is an exaggeration.
 
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