TF2 with FF on?

FF was bloody awful in TF2, both on publics and in clan matches. If a spy got amoungst your team, which is very easy to do with FF on, it was almost impossible to take him out without doing considerable damage to your mates. No serious leagues or ladders would have dreamed of supporting it.
 
Well I think it woulda made clan matches maybe a little more interesting.

Not a lot more though since clans would soon become disciplined enough to identify themselves when entering rooms etc and anyone who doesnt gets shot at :P

The problem only comes on pub servers where noobs think youre a spy even if youve got your secondary weapon or melee weapon out and stuff like that :\
 
The problem comes when a soldier or demo or flamer or heavy etc sees a spy near a team mate and can't do anything about it - cue the entire team running away from one guy in order to get a shot off. It was far too easy for a single spy to disrupt an entire team.
 
FF was bloody awful in TF2, both on publics and in clan matches. If a spy got amoungst your team, which is very easy to do with FF on, it was almost impossible to take him out without doing considerable damage to your mates. No serious leagues or ladders would have dreamed of supporting it.
You wouldn't have thought learning to aim would help? Its really not that hard not to hit your own team.

Like Souness said, with each new features they impliment it looks more and more as if Valve want to remove the potential for individual skill in the game.
 
FF would also break map mechanics, such as a demoman sticky-jumping engineers into normally unreachable places, that clearly weren't intended by VALVe. Reading the Steam forums it really ****** me off that supposedly a lot of people know better than VALVe; you don't, so suck it up.
 
You wouldn't have thought learning to aim would help? Its really not that hard not to hit your own team.

So when you see a Spy behind your engineer you should just blast him with rockets and not worry that the splash damage will hurt them both?

Aiming has nothing to do with it.
 
FF would also break map mechanics, such as a demoman sticky-jumping engineers into normally unreachable places, that clearly weren't intended by VALVe. Reading the Steam forums it really ****** me off that supposedly a lot of people know better than VALVe; you don't, so suck it up.
In TF1 bunnyhopping was never intended, concing was never intended, ramp sliding was never intended. The community making up their own rules for clan matches to make the game better was never intended. The fact that you think it wasn't forseen by Valve clearly shows that they failed to research or just underestimated the intuitiveness of players out there - pipe jumping isn't a new thing you know.

Valve refuse to remove the respawn timers, and refuse to support servers with more than 24 players. 32 man servers or no respawn servers are full practically all the time, and 32 man no respawn servers are like treated like goldust. Does Valve really know best when these servers that break the game design are the most popular?
 
No respawn really does break a lot of maps, it turns in to even more of a spamfest than before. the 32 player 0 spawn time servers are DESPISED by decent players.

The big downfall of FF being on would be demo/soldier boosting other classes, i could push a heavy forwards as demo so fast it would be silly :\
 
I personally can't stand 32 man servers - 24 man is bad enough. Chaotic spam fests and no teamwork. Give me a 6 vs 6 or 8 vs 8 match any day of the week.

I agree to some extent about strafe jumping, sliding etc, and have been a fan of such things in everything from Quake to rtcw, but FF in TF2 is not comparable. It was game breaking and did nothing but detract from the game.
 
It's VALVes game to do as how they want, just because there ARE 32-player servers with 0 respawn times and are the most popular doesn't mean VALVe are wrong.

They designed the maps with a maximum of 24 players in mind, and why they removed grenades to stop spam, and why they implemented UberCharge to prevent long stalemates (which 0 respawn times pretty much nullify).

Also in the developer commentary they mention additional methods of helping the more aggressive team with slightly lower respawns and higher crit chances the better you play during a round to increase the chance of a team winning, resulting in as few draws as possible (where Sudden Death is the last resort).

I personally agree with Anim about those servers, and it detracts from how VALVe want you to play the game, not how that particular server admin thinks how you should play it. Besides, there's plenty of other servers available, with or without 3rd party hacks, freedom of choice.

You simply cannot say because people want FF on, or they want crits removed, or think certain map exploits are ok they should be endorsed by VALVe, neither is it TFC. The community isn't always right, nor should it be, and that's also the case in MMORPGs where developers come under way more scrutiny than any FPS game could ever be, yet if you implement all the ideas the community(/ies) suggest it would ruin both the gameplay and balance.

In the words of one of the developers for TF2: "It took us 9 years before we produced something we were happy with"
 
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hehehe i liked ff in the beta as people were a lot more edgy around their teammates which was funny to see but as people have said the tk's from flame,rocket and the worst offender friendly sentry guns did get a bit silly some times

the spy is still a very powerful class, you just need to learn not to expect to be all powerful gods that nobody can touch, pick your battles, fight snipers or medics or engi's ie. people that are already distracted and doing something else... of course if you run up to a heavy and start hanging back behind him he is going to think something is dodgy... but if you catch the same heavy when he is distracted fighting someone else then he is an easy kill
 
:( booo!!! why would they do that.. am i the only one that thought it was quite good with FF on and required a bit more skill especially from fellow teammates.

I played a couple of FF servers and it was way less fun than normal. You kept getting killed by your own team (and yourself) and spies were unmercifully overpowered.

TF2 is not a realistic game and is not supposed to be.
 
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