Is there anything fundamentally different that Nvidia users may have to turn down the textures a notch but enjoy superior image quality provided by DLSS vis a vis FSR? You can't even fine tune FSR on the AMD card. On Nvidia, you are not locked to the arbitrary 67%, 58% render scales like with FSR on AMD. You can change the percentages as per your liking and get an overall superior image over FSR. I personally think 67% render scale on DLSS does not look good and its only at 77% and above, DLSS really starts to shine but on FSR you are locked to 67% with no way to change it and it looks even worse than DLSS at 67%.
While you may not want those features, if the AMD and Nvidia card are in the same price bracket, the Nvidia card is perceived to be more premium by the average consumer because of those features. On high end cards, those features become mandatory. Hence, the 4090 on its own has managed to nearly outsell AMD's entire 7000 series lineup.
AFMF does not work properly with VRR and HDR unlike DLSS. That makes it a non starter at the outset. Also, Frame Gen adds a ton of latency and AMD does not have anything as good as Reflex bundled in. Anti Lag continues to be a work in progress. This is exactly what I mean when I say all AMD does it look at Nvidia's shiny new thing, develop an inferior version of that months and months down the line by which time the Nvidia technology has virtually cemented itself in the market and the AMD tech becomes an after-thought for developers.
Nvidia is constantly working to improve DLSS on a daily basis. Just last week they introduced DLSS 3.7 with Model E which produces a very sharp resolve for the image and in my experience looks superior to native TAA in many ways. And the best part is you can use this DLSS version along with the new model in ALL the games released till now. If you don't like Model E, you can always tinker with Model C, A , F and settle on whichever output you prefer. You cannot do any of this with FSR.
I do not see the same level of work going into FSR by AMD. It took ages after FSR 2.2 to get FSR 3 and months to get 3.1. Within that time, Nvidia advanced DLSS by a couple of versions already and the worst part is you cannot upgrade FSR on the previous games. Older AMD sponsored titles from 2023 still run on ages old FSR builds
Ironic that an open source solution is less customisable and upgradable than closed source.