The amount of cheaters on MWF2 makes me sick.

Play a lot of BC2 and quite often see messages that people are being kicked for hacks which is reassuring.
Can't understand why you would want to cheat anyway as I feel like a complete loser if I had to stoop to that level, just play the Sims of something that requires no skill, reactions or brains to play.
 
All I want to say in response to this thread is:



HAR HAR HAR HAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




You bought it. You deserve it.
 
Seen a few people using hack or cheating on BC2, e.g someone running with their back to me, only for a bullet to fly from their back and kill me in one shot. However they do get kicked quite quickly which is nice.

Its always nice to beat cheaters though, I had 2 on L4D using god mode before, i managed to pin them in the corner with the tank and just kept smashing them. They were there for about 10 mins and started saying how boring it was, and that i should just let them out. They quit eventually leaving such comments as 'n00b Lamer!' which made me laugh :)
 
Problem is mate because we all know theirs cheaters everyone is on edge and assumes ya cheating. I only notice aimbotters, the killcam does not lie.

For the record yes it does.

The kill cam in MW2 is very inacurate as to what actually happened.
 
I get called a cheat for firing 30 bullets at a guy in a window, only his head on display, and luckily the 30th hits the headshot.... yeah awesome cheat

half of the fun in MW2 now is playing spot the cheat, and then beating them and being called a cheat on the way.
 
I think the KillCam prooves that in reality everyone is playing the game in different micro time zones. There have been loads and loads of times when the KillCam has shown me not fireing a shot, when I know I have. Or I am facing away from my enemy when I know I was facing him when I died.

According to the guys rolling out the Cloud gaming services, 80ms the maximum time they have to work with before people notice the lag. I reckon a connection of 80ms for MW2 is a good one, so the KillCam shows up the massive latency there is in the game for the vast majority of players. I mean how many KillCams have you seen were you are being hit, because the crosshairs flash, but you aren't actually there you've moved. Or a headshot is actually a foot above your head, then there are the knife kills were you aren't even on the screen when the knife registers the kill.

It would help if IWNet only matched you with players in your own country, but when you are playing a match hosted by someone in Germany then there is no hope whatsoever of getting a ping of less than 80ms.

It's just a fact that dedicated servers are required for PC gamers, simply because they are more widely spaced out than console gamers. When my son plays on Xbox he is playing with 5 or 6 mates all on one team, they all live within a 1-2 mile radius of each other so P2P hosting works ok for them. The nearest person to me that I play MW2 with is 20 miles away, after that 25, so straight away the latency is increased.

We all know the reason for no dedicated servers is so they can charge PC gamers for DLC, rather than the commmunity mod servers to run custom maps and get them for free. So in a few months time we will find out for sure that this really is the case, when the Stimulus Map Pack is released for PC and PS3.
 
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Even smooth aimbots can be detected when you've played enough fps games as a benchmark - tho its usually the ESP that gives them away.
 
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