



The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
A magical lightning strike
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.
200+ unit types. 16 races. 6 major factions.
Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.
* Build up a formidable fighting force, starting from a single leader and a small amount of gold.
* Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
* Experienced units gain powerful new abilities as they advance.
* Several multi-player options available, including internet play.
* Scores of different custom-designed maps, and unlimited random maps.
* Hundreds of campaign scenarios available for download via a simple in-game procedure.
* 'Fog of war' feature available for a true test of generalship.
* Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
* Excellent language support – 35 different languages currently available.
* GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible
Wesnoth 1.3.14 aka 1.4-beta1
Version 1.3.14:
* campaigns:
* The Hammer of Thursagan:
* 'Invaders' if there weren't enough free tiles to spawn all indigs the
game would enter an infinite loop (bug #10621)
* Two Brothers:
* updated the music playlists in all scenarios to include the new music
* Under the Burning Suns:
* Completely new scenario 3
* Few bugfixes to scenario 6
* graphics:
* overlays are properly drawn at the top row (eg forrest) (bug #10238)
* mountains no longer have a hill as base
* when a leader dies the villages, which are no longer are owned, are
properly redrawn (bug #9136)
* sometimes the first hitpoints left percentage and the unscatched had a
difference of 0.1%, this has been fixed (bug #9122)
* language and i18n:
* updated translations: Chinese, Danish, Finnish, French, German, Italian,
Lithuanian, Slovak, Spanish
* added gkai00mp.ttf font (needed for the Chinese translation)
* multiplayer:
* revised maps: Den of Onis, Weldyn Channel
* renaming a unit no longer generates an OOS error (bug #7864)
* if in a MP campaign the endlevel was continue(_no_save) it could happen
that the client left before the host uploaded the new scenarion, this
has been fixed
* when joining a MP game the recall list wasn't loaded which leads to
OOS errors in campaigns (bug #10624)
* :droid can now use the additional parameters on & off to enable/disable
the AI status of a side instead of toggle it (FR #9676)
* fixed the MP campaign gold carry over (bug #10677)
* MP campaign start of scenario saves can be loaded again (bug #10058)
* if a MP side has no colour defined fall back to the default side colour
* sound:
* timer bell in MP starts when there are 20 seconds left and fades in
gradually for 10 seconds (fr #10559)
* fixed timer bell not always playing (bug #10559)
* it was possible to add the same track to the playlist twice which
could lead to an infinite loop (bug #10112)
* units:
* balancing changes:
* increased the XP requirement of the Vampire Bat from 14 to 22
* decreased the HP of the Vampire Bat from 17 to 16
* user interface
* the apple key works as shortcut modifier again (bug #10586)
* made "Show lobby joins of friends only" the default preference
* new menu option added to save replays manually
* show damage statistics for the current turn in the statistics window
* opening the action menu in linger mode no longer crashes the game
(bug #10438)
* WML engine:
* new tag [text_input] for [message] (patch #921)
* new tag [filter_vision] for Standard Unit Filter
* it is now possible to play [sound] repeatedly using a "repeat" attribute
* Added boolean variable disallow_observers= to side defination
* Random factions can be defined on a subset of the non-random faction
(FR #10600)
* miscellaneous and bug fixes:
* set the default resistance to 100 (no resistance) instead of 0 (immune)
(bug #10661)
* when loading a unit some traits didn't get applied correctly but got
fixed in a later state. This could lead to some units not leveling
properly (bug #10304)
* validate vector access for colours (bug #10622)
* Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
* added serveral fixes to compile with Sun Studio compiler (patch #911)
* bumped autoconf version requirement to 2.60 since it's needed for the
boost tests (bug #10636)
* fixed a problem where two [recall]s in a SP game could get an out of sync
recruitment
* avoid triggering an assertion when a duplicated side definition exists
(bug #7252)
* Fixed OOS if [message] menus cause advancement of a unit
* the previous "max-saves" slider is now used as a slider to determin the
maximum number of auto-saves to keep, default value is 10, so the 11th
oldest and all older auto-saves will be deleted
* the MP server now always sends gzipped data
* Rewrote the AI village assigning algorithm, instead of using brute force
it now tries to optimize before resorting to brute force (bug #7215).
* parser exceptions are now displayed visually (patch #914)
* always ask for permission before overwriting an already existing replay
file (bug #10689)
* don't automatically save a replay for every game an observer visits
if the option 'Save Replay on SP/MP Victory ..' is enabled (bug #10690)
* changed option 'Delete Saves on SP/MP Victory ..' to remove only
Auto-Saves to avoid the removal of manually saved files from unrelated
games
* make sure the team number is reset in single player linger mode
(bug #10692)
* fullscreen now defaults to false
* "hide_help" now hides the unit from the list in help, but still allow to
see its description (using context-menu or hotkey)
* change the default port for the campaign server to 15005 to seperate the
new 1.4.x way from the old possibly broken content from the trunk server
http://www.wesnoth.org/