The Battlefield 4 Thread ~ Server details in opening post ~

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Youdsy just now on BF4 obliteration server of rival online store after the game we won 2 to 1 , and I quote:

"All me."

Nice way to recognise the hard work of your squadmates and squad leader!

Anyway, good game...
 
Thanks EA, after the patch I just sit with the joining server message and do sweet FA.
Checked for updates, ran repairs, reinstalled and updated punkbuster, ditto with battle log pluggin...Nadda :( It seems every patch screws me over!
It took 4 days to download the game and expansions lat time due to my **** poor conection, realy don't want to have to do that again!
 
BALANCING ITEMS WE ARE MONITORING
1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced.

2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead.

3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.

4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles.

5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4.

6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft.

7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.

8) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks.

9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C.

10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.
http://blogs.battlefield.com/2014/01/balancing-bf4-concerns/
 
10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.


I don't really see how buffing the damage on the rockets relates to the issue that attack helis are flying boats and no where near as fun as they used to be :(
 
Like most of that! Although some is utter BS i.e. attack heli, still is **** and will be until they reduce CM reload time + increase manoeuvrability. They really don't have a clue with that vehicle, increasing zuni damage says it all :rolleyes:


Good to see they aren't giving into the cry babies about certain things either i.e. ace 23, not being able to one shot kill people with shotty/sniper rifles


Gunship will still get owned by the AA :p :D I and others on here use 30mm cannons and have no problem taking it out in seconds. Gunship and artillery should just be removed, noob vehicles.


Very happy with the communication and them listening to what we want this time, unlike with bf 3......
 
How come you guys use compensator instead of suppressor? Is suppressor overrated?

Suppressor is good but...... since there is always a commander on, it is rather pointless as they just spam UAVs so you'll always show on MM :(

Also, not great for the longer range engagement, significantly reduces muzzle velocity! 620m/s vs 330m/s

Main advantages of comp.

- less side to side recoil
- slightly less spread when not moving
 
Suppressor is good but...... since there is always a commander on, it is rather pointless as they just spam UAVs so you'll always show on MM :(

Also, not great for the longer range engagement, significantly reduces muzzle velocity! 620m/s vs 330m/s

Main advantages of comp.

- less side to side recoil
- slightly less spread when not moving

Thanks!
 
7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.

Stupid nerf EA. The MAA with active radar has no defense weapons specifically for ground vehicles. Given the way EA/Dice make maps so one sided - for example Haitan Resort large conquest, where the side with the SEA on the right can hide in their base which is out of bounds to the enemy vs the side with the SEA on the left - you have to climb the rocks to get a decent view of the battlefield, and enemy can run right up to you in an LAV... if anything the MAA needs a buff against enemy vehicles.

As for the AC130 that's great make it invincible to ground vehicles...so people can just rape in it all round, given that it gives you ground pound superiority...great one EA/Dice, messed the game up even more :rolleyes:
 
I suppose they could go back to allowing the gunner in the attack heli to be able to flare like at the beginning of BF3.

Would mean a good team could survive a single rocket/tv missle run before getting MAA/Stingered/Scout Choppered/Stealth Jetted.

If they are going to keep it a boat, at least give it a chance to dodge more than once in 30 sec :D
 
I want to unlock the ACE 23 tonight, going to be hard I think :


  • Obtain 50 Medkit Ribbons 11/50
  • Obtain 200 kills with any Assault rifle 159/200
  • Obtain 10 Assault Rifle Ribbons 10/10
 
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