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The Battlefield Hardline Benchmarks Thread

Old age greg :o

Video of me sucking hard uploading now...

After being glued to my PS4 for so long, its 'share' feature really puts shadow play to shame.
 
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Video of me sucking hard uploading now...
 
Just to add, the driving physics in this game are amongst the worst I have ever ever seen.

Edit: Given up on it for today, keep randomly getting this error, had it 6 times this evening....

swap%20chain%20error.jpg
 
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Just to add, the driving physics in this game are amongst the worst I have ever ever seen.

Edit: Given up on it for today, keep randomly getting this error, had it 6 times this evening....

swap%20chain%20error.jpg

Yes the driving Physics feel the same as they did in Battlefield 4 single player campaign.

Not seen that error, but I've not used DX much due to Mantle offering smoother gameplay.
 
Aye, feels like the vehicles are on rails all the time, a shame they didn't work on it given at least one of the game modes is entirely dependent on driving :p

Video is up, just waiting for higher resolutions to make it up.

https://www.youtube.com/watch?v=LUvhtXJKIYM&feature=youtu.be

I see the UZI has been nerfed since the beta too :(

Edit: Big ol' thread on the DX issue, appears to only take its toll on Nvidia cards from what I can make out.
 
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I actually think the single player campaign is pretty good.

They've tried something different and though you could facetiously claim 'arresting simulator' in the same way people label Ethan Carter a 'walking simulator' there has been a bit of variety in the missions so far and I've probably only killed 20 people in the first 3 missions.

Still a lot for a cop, but nowhere near the body count you rack up in most first person shooters.

Looks really nice as well.
 
I actually think the single player campaign is pretty good.

They've tried something different and though you could facetiously claim 'arresting simulator' in the same way people label Ethan Carter a 'walking simulator' there has been a bit of variety in the missions so far and I've probably only killed 20 people in the first 3 missions.

Still a lot for a cop, but nowhere near the body count you rack up in most first person shooters.

Looks really nice as well.

Couldn't agree more Vincent.
 
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Yeah, from what I can make out its a driver issue, some have resolved it by rolling back to an older driver, but the problem still pops up for others.

So much for 'game ready driver' when I can barely get a round out of it :rolleyes:
 
A little but only when I get killed (see the graph in my video).

I'm going to try figure out what driver I used for the first beta and roll back to that.
 
Still see the odd spike on the spawn menu in bf4. But in game now very little. I'm still using the same driver yet from when the HL beta was out, but cant recall which one it is. System still isn't rebuilt yet but ill check when I've done so.
 
Worst driving physics I have ever seen ever. Outrun on the C64 was better :o

It's like the cars are on tracks and if somethings parked it becomes an immovable object. Roll on gtav, driving physics in that are top notch.

Still see the odd spike on the spawn menu in bf4. But in game now very little. I'm still using the same driver yet from when the HL beta was out, but cant recall which one it is. System still isn't rebuilt yet but ill check when I've done so.

I should be able to work out dates based on my recordings, this should be a pre Maxwell driver too so be interested to see what it does to performance :)
 
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