The cost of games today.

Normally buying online is cheaper than the shops and steam (unless its a sale) some of the prices on steam have made be laugh quite a few times.

Saying that the last game i have bought was starcraft 2 and couldnt be bothered to wait for it to arrive in the post, so i went into game and it was £30 but they didnt have any in stock and the guy said i can get it cheaper on there online shop, i got home and checked, it was £35 online. :confused:
 
Even though I don't think I've paid "high-street" money for a game in years, I still consider the top end of £40 reasonable considering most games contain 20+ hours of gameplay.

That works out as £2 an hour, which considering replays/multiplayer/resale value is in this day and age probably the best value form of paid entertainment you'll come across.
 
In inflation terms games cost less than they used to imo.

Was my first thought when reading the thread title.

I personally prefer digital distribution so accept to pay a little more.

My maximum for a new release is £40 but that has to be for an original, HUGE game, not a COD/BF3 type game. Flight simulation, ARMA game etc.
 
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I rarely buy games on release now, usually wait til the price drops!

Seeing as reviews aren't all that trustworthy and PC games can't be traded, £40 is a lot to risk on a title if I dislike it and am stuck with it.

Besides, I already have a big steam backlog from the various sales:D
 
I would suggest that games are better value than they've ever been.

As anyone who paid £79.99 for Street Fighter 2 Turbo on Snes back in the early 90's knows; these days there are ways and means (100% legit) to get the best bang for your buck for games and the truth is it's never been this good.

Wait 3 months and almost any 360 or PS3 game is available for way under half price, only buy from Steam during sales - almost any game released will be heavily discounted within 3 months there too.

I picked up Anno 2070 for £20 this weekend because I knew to wait a little.

And as others have said, try getting equivalent entertainment value for media other than videogames - it simply can't be done.

Skyrim even at full price represents the best value entertainment £ per hour than practically anything else around.

What's more the burgeoning indie scene means even better deals are to be had. I've received 200 hours for the £2.99 I paid for Dungeon Defenders on Steam in a sale (great game by the way - check it out).

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Can't say I want to spend much on games these days. Something like HL2/CS:S was well worth the £30 or so, many hours/days/weeks of entertainment there. Most games I can just tell are not worth it, £45 for a short, bland single player experience with tacked on multiplayer and day one DLC all over the place.

The industry needs to change before games seem like good value again, did they really think people would just keep buying shovelware forever?
 
My thoughts are that any downloaded game should be considerably cheaper than a box with contents like an acceptable manual and a CD or a DVD.

If they can sell such a box and still make a profit, taking into consideration the manufacturing cost of that box itself and the contents, then the price of that downloaded game should have that extra cost deducted.

I'm not talking special edition here, just a normal purchase without any extras.

The prices of games themselves are a different issue, and I can't quite understand that a hike in price should be considered unusual, seeing that everything else is going up at more or less the same rate (except our wages).
 
My thoughts are that any downloaded game should be considerably cheaper than a box with contents like an acceptable manual and a CD or a DVD.

If they can sell such a box and still make a profit, taking into consideration the manufacturing cost of that box itself and the contents, then the price of that downloaded game should have that extra cost deducted.

I'm not talking special edition here, just a normal purchase without any extras.

The prices of games themselves are a different issue, and I can't quite understand that a hike in price should be considered unusual, seeing that everything else is going up at more or less the same rate (except our wages).

The costs of manufacturing a game's media pale in comparison to its development costs.

A mass produced DVD will be less than a penny and the box and manual will only be pence behind it.

Distribution of physical products is still a cost, but on the other side digitally distribution a game isn't free like some people assume. Datacenters cost millions to run and bandwidth isn't exactly cheap at the amount that gets consumed.

I'd like digital distributors to have more freedom in the prices they charge, most are limited by publishers who will always charge RRP. I wouldn't expect it to cost less because there isn't a physical version of the product though.
 
My thoughts are that any downloaded game should be considerably cheaper than a box with contents like an acceptable manual and a CD or a DVD.

If they can sell such a box and still make a profit, taking into consideration the manufacturing cost of that box itself and the contents, then the price of that downloaded game should have that extra cost deducted.

I'm not talking special edition here, just a normal purchase without any extras.

The prices of games themselves are a different issue, and I can't quite understand that a hike in price should be considered unusual, seeing that everything else is going up at more or less the same rate (except our wages).



That makes perfect sense, but unfortunately it won't happen any time soon.

As digital distribution has developed concurrently with the waning years of traditional physical distribution there are a number of reasons this could not be possible.

Firstly, retailer pressure. If a publisher offers a digital download of a game for considerably lower than the retail copy, it will kill the retail business stone dead.

Extras notwithstanding, price is everything and I can guarantee you any ideas like your proposed one will have been immediately shot down for reasons of greed and fear of upsetting physical retailers who until very recently have held the majority of the sales and power.

Now we're faced with the situation that digital downloads ARE replacing physical games, we're not far off from a day when that will be the case, but prices still won't go down.

Why?

Pure greed but also the superb convenience for publishers that that digital downloads are already priced similarly to physical media due to my previous reason. They will not be dropping the prices any time soon, regardless of the significantly lower production and distribution costs.

People are already attuned to paying full price for downloads and the companies are simply not going to stop this, likely citing inflation and increased development costs as mitigating factors.

So the retailers are destroyed, the publishers grow ever stronger and for the end consumer it will simply be business as usual in terms of pricing.

That is unless a giant like Activision or EA decide to slash profits due to lower costs and lead the industry in a price cutting revolution.

Regrettably the chances of that happening are extremely slim - there's more chance of them throwing money out the windows of their head offices.

So the ways we get games will change, the prices we pay won't.


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@ orderoftheflame:

Doesn't make sense to me. Sounds like crap, to be honest, apart from the development cost bit. Printing a hefty manual is NOT cheap.

The storage cost for distribution is minimal, seeing you only have to distribute from a small amount of copies to enable full bandwidth usage.
It's not as if you have to have keep one copy of the game stored on disk for each one you distribute.
Anyway, as network transfer times are a bottleneck compared to disk access times, probably one copy would suffice.

Cost-wise you don't keep a multi-terrabyte database in there! Now that WOULD be expensive.

And after initial sales bandwidth usage at first sales time, it goes down significantly.

Seems as if someone has been swallowing a lot of justification bullshine.
 
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@ orderoftheflame:

Doesn't make sense to me. Sounds like crap, to be honest, apart from the development cost bit. Printing a hefty manual is NOT cheap.

The storage cost for distribution is minimal, seeing you only have to distribute from a small amount of copies to enable full bandwidth usage.
It's not as if you have to have keep one copy of the game stored on disk for each one you distribute.
Anyway, as network transfer times are a bottleneck compared to disk access times, probably one copy would suffice.

Cost-wise you don't keep a multi-terrabyte database in there! Now that WOULD be expensive.

And after initial sales bandwidth usage at first sales time, it goes down significantly.

Seems as if someone has been swallowing a lot of justification bullshine.

Justification bullshine? :rolleyes:

Firstly when was the last time you bought a game with a "hefty manual"? A few dozen printed paper pages with a pair of staples certainly is not expensive to produce on a large scale.

And digital distribution cost is minimal? Have you any idea of the size and spread of the data centres used for services like Steam and Origin?

These are massive multi-national companies serving on a global scale. Steam alone has 70 odd data centres across the globe for content and delivers ~30 petabytes of data monthly. Even more around the Christmas and Summer sales.

Edit: 780 petabytes for all of 2011 = average of 65 a month.

But then you think they can get away with sticking one copy of a game on a file server and it'll sort itself out? :rolleyes:

Obviously spread across many sales it's not a big cost, but it's certainly not cost free and isn't miles behind your 50ps worth of plastic and paper retail copy. Certainly not enough that I'd expect a huge discount between the two.
 
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Yeah I have not had a hefty manual in ages. Normally a few leaflets trying to sell me other stuff, manuals are normally on the disc or not at all as the games teach you the basics at the start most of the time.
 
My thoughts are that any downloaded game should be considerably cheaper than a box with contents like an acceptable manual and a CD or a DVD.

If anything... retail prices have been inflated previously owing to greedy publishers and retailers. I think that nowadays, the cost of pressing a disc, putting it into a case with a leaflet and inlay is not even a £1. Probably not far off 50p as mentioned previously owing to the scale on which they are produced.

Also, the traditional publishing model and your local game shop only have one set of overheads for selling that title to you. Digital distribution incurs costs indefinitely, each time you download the product.

Avoiding the big AAA publishers, I would say that self publishing is now rewarding developers the monies they SHOULD be getting for their work and not the pittance the publishers traditionally gave them.
 
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I got BF3 for £30 on release ay for PC and most etailers had it at that price too.

Games are now cheaper than they used to be. I remember PSX games being £40 or £45 new (no idea why some were £5 more rrp than others) and they are that now.

Assuming an inflation rate of 3% a £45 PSX game in 1995 would be £74 now!

The best advice is not to buy a game on release, wait a month or more and most can be had for under £10.

This is what I now do.

As an adult I cannot game as much as I used to. The list of games I want to play grows more quickly than I can play them.
I did buy BF3 on release day but aside from that I don't. I paid £22 for Rayman Origins on PS3 just a few weeks after release - bargain!
 
Now, the point of my post is recently went into the local game store in city centre and was going to purchase battlefield 3. This was on the weekend of release and I couldnt find it anywhere for less than £39.99 and I believe that to be a lot of money for a game. I thought to myself I will check out some sites and home and see if I can get the online version a little cheaper but having arrived home I belivee I could have got it for about £5 cheaper online. .
It £10 cheaper online at most places i looked...
 
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