I wonder if they plan on increasing the gear score levels througout the life of the game, or if they actually have a "cap" in mind?
I think they eventually will, but they will need to make it hard to get, and also create a new DZ bracket for it.
Reason I said they need to make it hard is because its all too easy now for people to inflate their GS to the 228 CAP but have no stats underneath it to back it up. I do understand though in some cases where people are getting kicked due to low GS but I have only seen that with the in game matchmaking. Being a part of a community generally helps you not get kicked from groups due to this reason.
Example:
I have 2x240 lonestars for ammo, if I equipped them my gs would stay at 228, but my DPS would be nothing, toughness would barely be 300k, and electronics would be 5k. Whats the point? People will tell if you are crap or not when you start playing.
I saw a guy post on the reddit discord the other day saying he did this to get into games, but then people realised he was still crap and kicked him anyway.
So IMO, they need to make new gearsets, the same idea as they did before but with a few tweaks:
*Hard to get(or at least like CM FL was the first time people played it) with reduced DZ drops against current rates as well as alternative methods to get them also. Like the underground expansion etc
*Have real benefits and a real increase on current stats - make them desirable.
*Put people in a new DZ bracket with no way to drop down to the lower ones unless they sell these items. Although this DZ bracket should be a smaller range than it currently is. 201-228 is too much of a gap.
Rinse and repeat for each new GS.
I think the above would allow for progression whilst ringfencing each of the player bases, and it will also give people another choice of which DZ bracket to remain within.