The Division. Are we interested?

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It's and AR. It's alright, however nothing beats a Tactical ACR; the most stable AR in the game. However, for now SMG's remain stronger than ARs - the only game so far where that's the case, strangely, however this may change this month.

It's shame ARs haven't yet received the improvement they deserve. I'd much prefer to be using a rifle as my main as opposed to an smg.
 
That was very clever of Momo and extremely helpful, during FL as well. What's your YouTube channel?


It's shame ARs haven't yet received the improvement they deserve. I'd much prefer to be using a rifle as my main as opposed to an smg.

Same here! Hopefully 1.3 will sort it out. Just like SMG's got Crit hit and snipers have headshot damage, all else will get bonuses per weapon type, and hopefully it doesn't stop there but they get complete overhauls. I would like to see specific talents not being able to rolled in weapons, for example, no stable talent on a bolt action sniper, or no responsive.
 
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Rerolling of weapon talents and rerolling of major and minor attributes independently is what I would like to see eventually.

Overall, I like the game as it is and don't care about what they do lol As long as anything they do is an improvement, or additional content I'm happy.
 
Rerolling of weapon talents and rerolling of major and minor attributes independently is what I would like to see eventually.

Overall, I like the game as it is and don't care about what they do lol As long as anything they do is an improvement, or additional content I'm happy.

Being able to re roll a major and minor would be way OP I think
 
Being able to re roll a major and minor would be way OP I think

Hmm true.

Maybe then, roll to Firearms/Stamina/Electronics independently, then one of the other talents as well?

So if you got gloves with pistol damage, and its rolled towards electronics, you could do firearms with SMG, or stamina plus marksman etc.
 
Love my Tac-ACR! Hoping they buff them soon :cool:

they confirmed in the state of the game that the weapon balancing patch is 1.3 and 1.3 will come with the release of the underground DLC.

as part of that weapon balancing patching, all gun types will get their own bonus (like SMGs have a bonus to crit chance)
 
they confirmed in the state of the game that the weapon balancing patch is 1.3 and 1.3 will come with the release of the underground DLC.

as part of that weapon balancing patching, all gun types will get their own bonus (like SMGs have a bonus to crit chance)

They also should do something with named weapons,as atm they are nothing good for but just for creds sadly,maybe to make them little bit more rare but add 4th talent,extra damage or something,because now named weapons is total joke,nothing special about them
 
Then the last run of CM FL with bigbud.....something changed and it failed epicly. It wasn't bigbud for sure as he was melting throughout.

That APC just didnt like me :D You should try running it on the other side, I've run it on hard that way number of times and its by far the quickest. Didn't manage it on CM but not tried since 1.2, its the way most the streamers do it ;)

Are we going to be getting a level increase thou with 1.3 ? with heroic announced it does sound like it unless they will just dish out more 240's.
 
That APC just didnt like me :D You should try running it on the other side, I've run it on hard that way number of times and its by far the quickest. Didn't manage it on CM but not tried since 1.2, its the way most the streamers do it ;)

Are we going to be getting a level increase thou with 1.3 ? with heroic announced it does sound like it unless they will just dish out more 240's.

I kinda hope they won't release a heroic level just to increase the level cap on players, but to limit your respawn chance or medkit or ammo cap in order to make it harder.
 
I think a GS increase would be a major change and would have been announced.

What if heroic is timed? OR you are given standard weapons or something? I just don't know but I really don't think the GS will be increased as many people are still working towards the new "end game" gear and GS as it is

What I am excited about is the fact all normal missions will have a heroic mode, will be very fun!! Lexington/Lincoln tunnel etc.
 
I think a GS increase would be a major change and would have been announced.

What if heroic is timed? OR you are given standard weapons or something? I just don't know but I really don't think the GS will be increased as many people are still working towards the new "end game" gear and GS as it is

What I am excited about is the fact all normal missions will have a heroic mode, will be very fun!! Lexington/Lincoln tunnel etc.

I wonder if they plan on increasing the gear score levels througout the life of the game, or if they actually have a "cap" in mind?
 
I wonder if they plan on increasing the gear score levels througout the life of the game, or if they actually have a "cap" in mind?

I think they eventually will, but they will need to make it hard to get, and also create a new DZ bracket for it.

Reason I said they need to make it hard is because its all too easy now for people to inflate their GS to the 228 CAP but have no stats underneath it to back it up. I do understand though in some cases where people are getting kicked due to low GS but I have only seen that with the in game matchmaking. Being a part of a community generally helps you not get kicked from groups due to this reason.

Example:
I have 2x240 lonestars for ammo, if I equipped them my gs would stay at 228, but my DPS would be nothing, toughness would barely be 300k, and electronics would be 5k. Whats the point? People will tell if you are crap or not when you start playing.

I saw a guy post on the reddit discord the other day saying he did this to get into games, but then people realised he was still crap and kicked him anyway.

So IMO, they need to make new gearsets, the same idea as they did before but with a few tweaks:

*Hard to get(or at least like CM FL was the first time people played it) with reduced DZ drops against current rates as well as alternative methods to get them also. Like the underground expansion etc
*Have real benefits and a real increase on current stats - make them desirable.
*Put people in a new DZ bracket with no way to drop down to the lower ones unless they sell these items. Although this DZ bracket should be a smaller range than it currently is. 201-228 is too much of a gap.

Rinse and repeat for each new GS.

I think the above would allow for progression whilst ringfencing each of the player bases, and it will also give people another choice of which DZ bracket to remain within.
 
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So reading that correctly, you can only re-roll one part of your gear so to speak?
So if I switch firearms and re-roll to stamina, I then can't try and re-roll the minor mods?
Just learning the re-rolling and took my toughness from 265k to 330k wearing the same stuff :D
 
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