*** The Division Thread 2.0 ***

Soldato
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Hi everyone, I have been following the progress on Tom Clancy's The Division for a long time now with great anticipation.

When looking for a thread on here i noticed there are but a couple from around 2013 so i thought i would update these and more importantly see what your guys thoughts are on this game.

The game is a strictly online only open world first person shooter rpg with heavy player interaction, whilst the game is designed to be played in teams it is possible to still play the campaign solo, but you still have to be online and still face the threat of AI and PVP

Reviews
Review from Gregster from ocuk who does a lot of hardware/game reviews on his YouTube channel here
Gamespots review

release date : March 8th 2016
-PC (Steam and uPlay): March 8th – 6:01CET (00:01 EST for US/CA)

There has been a lot of confusion regarding the release time and date for this game due to a global server launch at 00:01 in Australia. Guy's this does not mean you will be playing the game at 00:01 if you bought the game digitally or physically the game will not be playable until it is unlocked on steam & uplay at the advertised time of March 8th 6:01CET ( for us that don't like to check different timezones in the UK that is 5:01 GMT So 5 in the morning UK ) A lot of people have been of the impression if you bought a physical copy you would be levitated around this however it's just not the case as you like all of us will still require to install and launch through uplay.

Beta Signup for PC : HERE

To sign up scroll down on the page, click "Join the waiting list" Select your platform and press next, now a new window will open prompting you to sign into your Uplay account. Once you are logged in it will actually ask you for a beta code ( i think this is for those who pre ordered ) just leave it blank and press next if it all goes well it should tell you that you have successfully joined the waiting list and that you will be emailed if you are chosen.

Development website : http://tomclancy-thedivision.ubi.com/game/en-gb/home/

Useful Tools

DPS Calculator Seems accurate now however may change after launch as this is being added pre launch post beta and the game MAY be subject to changes at any time.

Interactive DarkZone Map Very cool lets you share paths and such. Source Thanks Twirlywoos

SweetFX Not so much a tool but a pool of SweetFX settings for you to use.

Cheat sheet basically lets you see available stats for all items and what they can potentially roll



E3 - 2013 Reveal

E3 - 2014 Cinematic

E3 - 2014 Gameplay Demo

E3 - 2015 New Cinematic Trailer

E3 - 2015 DarkZone Gameplay Trailer

While information about this game has been very held back by the developers there are some great channels out there with very devoted people who go to great lengths to find out information about this game. Here is a channel i highly recommend looking at if you get the spare time.

MarcoStyle - Marco has a great series of investigations about this game including separating fact from speculation.

Open World Games The chap behind this channel does a great job with a lot of open world style games including the division. Check it out :D

I have to say that i am looking forward to most about this game is the lack of well.. zombies, I have been looking forward to a nice open world game that rewards exploration and interaction with the surroundings as much as a lot of the current games do but without the zombie "gimmick" that has been exhausted over the last few years in the gaming industry.

I hope it has a compelling story line that i can enjoy and good character development.

And my last hope for this game, Ubisoft please do not introduce any form of micro transactions.

What do you guy's think about this game? What are you looking forward to and what do you hope not to see?

Edit 1 : Potential Alpha testing?


A nice find by majnu. Hope it's not a hoax! But has definitely led me to feel that there is more likely to be a beta/alpha

Edit 2 : Adding a couple of engine trailers

Snowdrop release trailer.

GDC 2014 Snowdrop engine.

January 12 2016 Agent Journey

March 1st Launch trailer

March 3rd "First Year Trailer"

Edit 3 : Alpha leaked footage/screens, i have just copied my post from page 2 in this thread

Leaked screenshots/video here

Leaked footage of The Division that appeared online earlier today was taken from a pre-alpha build and is "not representative of the game's current quality", Ubisoft has said.

A short video clip of the game's internal Xbox One pre-alpha test (below) was posted online by VG247 Italy earlier today, along with a pair of screenshots reported to be from the same build. But in a statement provided to VideoGamer.com, Ubisoft said:

"These low resolution images and video originate from a pre-alpha test currently organized by the development team to evaluate the server infrastructure in a real world setting. A large portion of the game features have been removed in this build and therefore is not representative of the game's current quality.
Source - Here

21/12/15 Interesting OpenWorldGames Video with a nice amount of information.

DISCOVER THE DIVISION’S ENEMY FACTIONS

Intelligence Annex's

Annex 1 : AGENTS OF THE DIVISION
Annex 2 : THE GEAR
Annex 3 : CREATING A CHARACTER MODEL
Annex 4 : THE FIELD TRIP
Annex 5 : BEYOND FRONTIERS
Annex 6 : THE CLEANERS
Annex 7 : EXPLORING THE WORLD
Annex 8 : BUILDING A BETTER AGENT

Community Q&A

GamesCom Community Q&A
November 2013
February 2014
February 2015
August 2015
November 2015

Community Wrap-up

October 2013
November 2013
December 2013
January 2014
February 2014
March 2014
April 2014
October 2014
November 2014
February 2015
March 2015
E3 2015 Wrap up
August 2015
October 2015
December 2015

The Division podcasts

Podcast 1 : How It All Began
Podcast 2 : Behind The Music
Podcast 3 : A Visit From Redstorm
Podcast 4 : E3 Community Roundtable
Podcast 5 : Building The World
Podcast 6 : The Agents Journey
Podcast 7 : Sweet, Sweet Loot

Open Beta Daily Breifs

Brief #1
Brief #2
Brief #3
Brief #4
Brief #5


Daily Intel

Daily Intel #1
Daily Intel #2

Different game versions

If you have gotten to this stage of the post and are interested in buying the game these are the options you have available.

"Gold Edition" - The Gold Edition contains these items.
Main game
Season Pass
National Guard Gear Set (Day 1 Unlock) - I have scored this out as Ubisoft have made this gear set no longer exclusive.

The Collector’s Edition named “Sleeper Agent Edition” contains these items.
Main game
Season Pass
National Guard Gear Set (Day 1 Unlock)
“Save What Remains”-Poster
Artbook
Armband
Full functional agent smartwatch replica with glow effect

The Tom Clancy’s The Division Season Pass includes these items. However please note there are also planned free updates and such i will list those below this.
Expansion I: Underground - Launches June
Expansion II: Survival - Launches " Summer "
Expansion III: Last Stand - Launches " Winter "
Exclusive Sawed-off Shotgun
National Guard Gear Set
Full set of exclusive outfits and weapon skins
Special monthly benefits including exclusive content drops and special events.

Free Content
Incursions : Essentially " raids " - Launch April 2016
Conflict : To do with the DZ and adds a new Incursion - Launch May 2016

State Of The Game

MARCH 15, 2016
MARCH 22, 2016

Patch Notes

Day 1 Patch
APPEARANCE MENU HAS BEEN UPDATED:
Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added
VISUAL IMPROVEMENTS:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
MEGA MAP AND OPEN WORLD UPDATES:
New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
GAMEPLAY IMPROVEMENTS:
New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)
FIXES AND GENERAL IMPROVEMENTS:
Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish
Patch 1.0.2 21/03/2016
GAMEPLAY

Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
DARK ZONE

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
GRAPHICS

Fixed a few lights that did not cast global illumination
UI

Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
LOCALIZATION

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
PC

Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
Update 1.1 12/4/16 Incursions
NEW FEATURES

Falcon Lost

Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission "General Assembly" to access this mission
The encounter is balanced for 4 players with high level gear
Gear Sets

Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
“Tactician's Authority” – enhances electronics and support capabilities
“Striker's Battlegear” – provide bonuses for assault capabilities
“Sentry's Call” – enhances marksman capabilities
“Path of the Nomad” – provides bonuses for lone wanderers
Trading

Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments

Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
Combat
Dark Zone
Crafting
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops

Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score

Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera

The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons

Added new High-End named weapons:
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

Back to top!

GAME CHANGES

Gameplay

Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits
Dark Zone

The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
Superior (Purple) items: Rank 15 instead of 30
High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting

Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Added new level 31 and 32 High-End items Blueprints to Vendors
Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface

Added gamepad deadzone calibration in settings menu (all platforms)

Back to top!

BUG FIXES

Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
Fixed a bug where players could exit the Dark Zone on East 43rd street
Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
Fixed an exploit where players could shoot through corners of covers
Fixed a number of locations where NPCs could shoot through walls
Fixed an exploit where players could ignore the fire rate of certain weapons
Fixed some locations where players would get stuck in Queen Tunnel Camp mission
Fixed various prop collisions so that players no longer become stuck
Fixed a bug where the final cut scenes would unlock before the final missions were completed
Fixed a bug where the Water Supply side mission would not activate
Fixed an issue where the Morphine Supply side mission sometimes would not complete
Players no longer receive too much XP for completing the Morphine Supply side mission
The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
Fixed some bugs where deployable skills would not activate under certain circumstances
Fixed a bug where voice chat volume indicators would overlap in the group UI frame
Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
Corrected the colors for the appearance items in the Mission rewards list
NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
Several clipping issues have been fixed with various appearance items
Some tooltips have been updated with more clear information
And many more
PC specific

Added new resolution scaling and lighting options
Added support for reporting players on PC. Players can now type in chat /report
Improvements to resolution detection and switching between display modes
Fixed some issues with camera movement while using Tobii Eye Tracker
Fixed screen look for minimap when using Tobii Eye Tracker
Fixed several issues with Logitech peripherals
Fixed several graphic issues due to dual monitor display
Fixed an issue where players could move UI elements out of the visible screen area

CONCLUSION

To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
Modify loot tables for each named NPC, to make the hunt for loot more controlled
Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
Increase cost of crafting High-End items, because High-End materials will be much easier to come by These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.

1.2 Patch notes.
NEW FEATURES

New Incursion: Clear Sky

Clear Sky is a new Incursion mission available in Columbus Circle.
You must be level 30.
The encounter is balanced for a team of 4 players outfitted with high level gear.
Hard Mode is available on May 24 when the update is released.
Challenge Mode will be made available the week after update 1.2 launches.
New Gear Sets

Four new gear sets have been added.

Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience
3 pieces: +15% Protection from Elites
4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
2 pieces: +20% Marksman Rifle Critical Hit Damage
3 pieces: +20% Damage to elites
4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.
Lone Star - Never reload your weapons again with this game changing utility set.
2 pieces: +100% Ammo capacity
3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
4 pieces: When the weapon is holstered, it regains full ammo.
Predator's Mark - Make your enemies bleed with this powerful offensive set.
2 pieces: +20% Optimal Range
3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.
High-Value Targets & Search and Destroy missions

At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
Receive Target Intel as a reward for completing Search and Destroy missions.
Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
Complete daily and weekly High Value Target missions for end game rewards.
Hijack Extractions

When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
Be careful, hijacking an extraction will instantly mark you as Rogue!
Sealed Cache

Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
There are four qualities of Sealed Cache:
Specialized
Superior
High End
Gear Set.
Player Stash in Dark Zone Checkpoints

Player stashes are now available in every Dark Zone checkpoint.
Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!
ISAC Assignments

The ISAC Assignment is a new assignment type included in the map overview.
The ISAC Assignment will be available to players at level 30.
Every week a new ISAC Assignment will be available to the player.
The ISAC Assignment will reward players with exclusive vanity items.
General

Added new high-end named weapons in the game.
Hungry Hog: M60 Light Machinegun
Centurion: M1911 Pistol
Medved: SAIGA12 Shotgun
Historian: M1A Marksman Rifle
(Showstopper - Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
The Historian high-end marksman rifle is now available.
Added a 201+ Gear Score bracket for highly leveled players.
GAME CHANGES

GAMEPLAY

When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
Armor damage mitigation cap has been increased to 75%.
Improved weapon blind fire and overall handling while in cover.
Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
Gear Score will now only take into account the weapon with the highest Gear Score, and discard the other ones. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
Hard Mode: Gear Score 160
Challenge Mode: Gear Score 180
Reduced crafting cost of Weapon Mods.
UI

In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
The Phoenix credit cap has been increased from 1000 to 2000 credits.
Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
Players now have a voice chat indicator in the game UI to see if their own VOIP works.
The Special Gear Vendor has been renamed Special Equipment Vendor.
Some vanity items have had their names modified.
ITEMS

The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
The Second bonus on Performance Mods have been significantly improved.
DARK ZONE

The extraction departure timer once the helicopter arrived has been increased to 60 seconds.
LOOT BALANCING

We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.


Missions

Hard Mode (Boss Drop)
1x 163 High End
Hard Mode (Mission Reward)
1x 163 High End
Challenge Mode (Boss Drop)
2x 182 High End
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set
Challenge Mode (Mission Reward)
1x 182 High End
Falcon Lost/Clear Sky

Hard Mode (Boss Drop)
1x 204 End Weapon
1x 214 Gear Set
182/204 High End or 214/240 Gear Set
Hard Mode (Weekly Reward)
1x 204 High End Weapon
1x 214 Gear Set
Challenge Mode (Boss Drop)
1x 204 Weapon
1x 240 Gear Set
1x 204 High End or 240 Gear Set
Challenge Mode (Weekly Reward)
1x 204 High End Weapon
1x 240 Gear Set
Dark Zone

Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
Equipment (weapons, gear or mods)
Division Tech
Dark Zone Credits
Brackets 0-160 & 161-200
Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
Elite NPCs now have a chance to drop a Superior Sealed Cache
Named NPC Level 30 (DZ01 and DZ02)
1x 163 High End or 191 Gear Set
Named NPC Level 31 (DZ03 and DZ04)
1x 163/182 High End or 191/214 Gear Set
Named NPC Level 32 (DZ05 and DZ06)
1x 163/182/204 High End or 191/214/240 Gear Set
Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
All drops from NPCs will start at Superior quality
All Division Tech drops will be High-End quality
Higher chances to drop Sealed Caches on Elite and Named NPCs
Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
Named NPC Level 32 (DZ01 and DZ02)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 33 (DZ03 and DZ04)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 34 (DZ05 and DZ06)
1x 204 High End or 240 Gear Set
BUG FIXES

Fixed a bug where a cut scene in the Base of Operations would not trigger properly before going to the mission General Assembly..
Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
Fixed a bug with the Sentry’s Call talent where it would randomly apply on all players in a certain range without them being hit by the player wearing the Set.
Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Fixed a bug where bleed resistance could roll above 100% on some items.
Fixed a bug where players could exit the playable map area by using the mobile cover skill.
Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
Fixed the description of the Small RDS Scope Mod that stated that it could roll weapon damage bonus. It now correctly states that it can roll two random attributes.
Fixed a bug where the Base of Operations NPC speech was too repetitive.
Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
Player characters will now properly holster their weapons when climbing over high cover.
Improved UI tooltips for trading between players.
Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
Fixed some objects in Falcon Lost that would not provide tactical cover.
Fixed a number of tooltips not displaying correctly in Arabic localization.
Fixed some instances where dead civilians would need things from the player.
Fixed a rare case where Rogue status would expire too soon.
Fixed a bug where the player could fall through the map in Brooklyn.
Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
Fixed a bug where the player’s own character could obstruct aiming while in cover.
And many more!
PC SPECIFIC

Fixed a bug where auto-aim would be automatically triggered on PC.
Min and Max mouse sensitivity values are now exposed in state.cfg file.
Added an option in the game UI that disables all Gamepad input.
Added the option to sort inventory items by Gear Score (PC only).
Added the option to toggle aim mode instead of holding to aim.
Players can now right-click on gear in the Overview screen to get straight to the mod screen.
Players can now rebind the ALT key.
Players can now exit the game from the title screen.
Fixed a bug where the game UI would not center correctly when dual screen is enabled.
Fixed scrolling in Mission Overview in the mega map.
Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
Fixed a bug where some users could loot items from a distance using the mouse cursor.
Snap to Marker feature is now smoother while using a keyboard.

Patch 1.3 Patch notes.
Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

Underground

There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
Explore the Underground of New York in solo play or up to four player co-op.
Operations: Experience randomly generated levels with all new environmental hazards and traps.
Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.


New Incursion: Dragon’s Nest

Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
You must be level 30 and have completed the mission "General Assembly" to access the incursion.
The encounter is balanced for a team of four players outfitted with high-level gear.
Heroic Mode will be available one week after release.


New Gear Sets and Weapons

Added four new Gear Sets:
B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
FireCrest – Set your enemies ablaze with this offensive gear set.
Reclaimer – Boost your entire group with the ultimate support set.

Added one new Weapon:
B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.


UPDATE 1.3

The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th.
Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.

NEW FEATURES

New Gear Sets


Added one new Gear Set:
AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.


New High-End Weapons and Weapon Types


Added nine new weapon types:
Military G36 Assault Rifle
G36C Assault Rifle
G36 Enhanced Assault Rifle
Surplus SVD Marksman Rifle
Paratrooper SVD Marksman Rifle
PP-19 Submachine Gun
Enhanced PP-19 Submachine Gun
X-45 Pistol
First Wave X-45 Pistol

Added a new High-End named weapon:
The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.


Heroic Mode and Challenge Mode Missions


Added Challenge mode difficulty for two new main missions:
Hudson Refugee Camp
Queens Tunnel Camp

Added a new Heroic mode difficulty:
Fight even stronger enemies to unlock top tier rewards.
Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
Daily Missions do not support the Heroic difficulty.


Base of Operations Extension


The Terminal is a new shared social space inside the Base of Operations.
The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
Visit High-Value Target contractors and all new Vendors.
The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
Players can also Fast Travel directly to The Terminal.


Weapon Recalibration


You can now recalibrate one of your Weapon Talents at the recalibration bench.
Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.


GAME CHANGES

Gameplay


Added a new Dark Zone bracket for 231+ Gear Score.
Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
You can now convert three High-End Division Tech to one of any High-End crafting material.
Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
You can no longer share an item that you have equipped.
Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
Exotic Damage Resilience is now capped at 90%.


Weapons

These changes only impact weapons acquired after Update 1.3 unless stated otherwise.


Added unique bonuses to several weapon families:
LMG – Increased damage to targets out of cover by X%.
Shotguns – Added a chance to stagger NPCs. This will not affect other players.
Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
Increased the base damage of Shotguns.
Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
The damage done by Explosive bullets has been reduced.
The status effect of Incendiary bullets has been reduced against other players.


Items


Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
Chest: 2 mod slots
Mask: 1 mod slot
Kneepad: 1 mod slot
Backpack: 1 mod slot
Gloves : 0 mod slots
Holster: 0 mod slots

Holsters will now always have all three attributes.
Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
Sentry’s Call bonuses were:
2 Set: +30% Headshot Damage
3 Set: +20% Damage to Elites

Sentry’s Call bonuses are now:
Sentry’s Call 2 Set: +10% Headshot Damage
Sentry’s Call 3 Set: +10% Damage to Elites
Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites

Striker’s Battlegear bonuses were:
2 Set: +20% Enemy Armor Damage
3 Set: +50% Critical Hit Damage

Striker’s Battlegear bonuses are now
Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
Striker’s Battlegear 3 Set: +20% Critical Hit Damage
Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage


Dark Zone


The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
DZ 01-02 ? NPC lvl 33
DZ 03-04 ? NPC lvl 34
DZ 05-06 ? NPC lvl 35

DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.


Loot Changes


The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
Normalized loot drops from Main Missions in Challenge mode.
Caduceus can now drop from Hard Mode Mission bosses.
Normal mode Missions now drop Superior items.
Green Division Tech will no longer drop in the Dark Zone after level 30.


UI


Added a base weapon damage value that makes it easier to compare weapons.
Gear mods and weapon mods are now combined in the same inventory display.
Added a new inventory slot for Misc.
Improved the visibility of Supply Drops on the Mega Map.


BUG FIXES


Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.
Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.
Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.
Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.
Fixed a bug where the Operation ISAC timer was showing the incorrect time.
Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.
Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.
Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.
Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.
Fixed a bug where Pulse would sometimes not detect NPCs in range.
Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.
Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.
Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.
Fixed Supply Drop notifications and mission tracker inconsistencies.
Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.
Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.
Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.
Fixed VoIP chat causing lag and freezes in the Dark Zone.
Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.
Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.
Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.
Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.
Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.
Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.
Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.
Fixed an FPS issue during the explosion sequence in Napalm Production Site.
Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.
Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.
Fixed several character collision issues in Precinct Siege mission in Brooklyn.
Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.
Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.
Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.
Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.
Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.
Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.
Fixed a bug that would sometimes cause numbers to be rounded incorrectly.
Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration.
Fixed a bug where ending reload animations would not play.
Fixed a bug where the player would be stuck in the blind fire position for too long.
Fixed a bug where player would see the fall damage warning on non-movement interactions.
Fixed the color of vanity loot drops when viewed in the game world from afar.
Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.
Fixed several subtitle localization issues for interactions with JTF patrols.
Fixed a bug where friends were not visible on the megamap when not grouped.
Fixed a rare issue where the mission UI would disappear following a mission failure.
Minor text corrections for a few items in the in-game store.
Fixed a bug where the Moon was upside down.


PC SPECIFIC


Improvements to consumable and grenade selection wheel navigation.
Added new key binding options for instant skill use (self-cast).
Player kills are now announced in local chat, including the player usernames.
Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).
Fixed the UI notifications for the High-Value Target vendor.
Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.
Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.
Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.

Preview of set gear stats
LwHDk0Y.jpg

Patch 1.1 overview from MarcoStyle

Around the time of patch 1.1 unfortunately the division is definitely having a large insurgence of hackers. Ubisoft have decided the best approach to this is to upon first time being caught using hacks people will be punished via a 3 day ban. If they are caught hacking again they subsequently be permanently banned. I personally am having a hard time continuing to play the game given the state of the hacking currently. I would have liked to see ubisoft just go straight for perma bans as hackers IMHO deserve nothing less than being removed from the game.

As of now the hacking situation has drastically improved and ubisoft have altered their 3 day ban system to be more punishing. Now any hacker caught will be without question perma banned with no suspensions required. This is great news and i can honestly say hackers in my cases have appeared at around 1-5% of what they used to be.

----------------------------------------------

The first DLC expansion "underground" is due on the 28th and offers a whole variety of new things for us to enjoy. Below are some videos of previews of new items and gameplay features.

New weapon talents:

New gear sets #1-3

New gear set #4

Underground dungeons:

State of the game changes regarding the underground patch. Thanks for throwing the notes together Neil
SoTG 23/06/16 Notes

weapon changes
*adding bonuses rather than removing
*lmg added suppression - add dmg to target out of cover ~25%
*shotgun - added amount of stagger to target (but not PvP yet), 30% dmg buff above lvl 30
*AR - armour destruction added (but not PvP yet) ~20% armour dmg
*smg - changed bonus to crit damage, so "slight buff". vector and aug reduced base dmg by ~10% to balance as were OP
*M1A - if you're spamming shots will now be less accuate

keeping an eye on the "tanktitian situation"

sentry/striker combo - reduced bonus from 2/3 piece and moved benefit to a 5 piece bonus instead

special ammo nerf - incend duration reduced by ~75%, explosive will do same dmg as bullet 1:1

E3 build "battle rifle" - not released just yet, not quite ready

new weapon families
*fully auto shotgun, drum mag. crosshair more accurate with less ammo remaining
*AR - more damage when not on skill cooldown
*SVD - on kill, next shot WILL crit hit
*PP19 smg - more crit hits = faster reload

RECALIBRATION OF WEAPON TALENTS!!!!

And to top it off here is a nice preview of the next DLC expansion that we can expect named "Survival"


---------------------------------------------------

List of OcUK uplay details from this thread - Thanks everyone who worked on this list and added to it was a really nice idea hence my stealing of it and adding to the OP <3

You will find the majority of regular players from the list below on discord looking for groups and arranging incursions and other such things. You can download discord here and just click the link below for a invitation into the ocuk discord channel; you can find more information and rules regarding this here please be respectful and follow the rules.

Ocuk discord invite link
Another invite link for -Gamble-' own discord who has kindly let it be put on the OP for us also to use

[OcUK] - [Uplay]
Adz160 - adamp160
Alz_D - alex_dee82
Andygully - Andygully
antran - hardoc1221
Ashley Jordan - PlenTV
AStaley - AStaUK
Atari - harmzsingh
awaybreaktoday - vima-daboda
Beer_MonsterUK - BeerMonsterUK
BG1980 - BG-1980
BigBoy - MyDamagedBrain
bJN - Bonnoh
BriT - sodden_bush
Brocky36 - Brocky36
Buckster - BucksterUK
Carl_Bennetts - purified81
chanjy - chanjy24
ck88 - ck88uk
Clairvoyant - Clairvoyant13
Climhazzard - Climzz
Copey-GB - Copey-GB
CrispyOtter - CrispyOtter
dacads - dacads
dakaiez - dakaiez
[Damien] - Dami3n212
Dashik - Dashik
davido_labido - davido_labido
davisdavid - Davis David
davewhite04 - davewhite04
digitalx - DigitalX1990
Dimi - Sne4ky5
Dr.Fate - IanofIvarstead
dr_volki - dr_volki
ED209 - EED209
eggcup - eggcup2008
El Jimben - Trailblaz3r
EVH5150 - Perplexed_Gamer
Furyus - Furyuss_uk
-Gamble- - GambleOCUK
Gee - gpeezy
GeneralD - Nebulous_187
Gilbert89 - Gilbertttt
Glanza - GlanzaTV
Greedydog - RankBajin666
Gregerster - GregsterReviews
Grant666uk - Grant666uk
Guerrilla - Harbatkin.
Haggisman - Haggisman
hairyhen - hairyh3n
harry5522 - FloppyPoppyHD
HazardO - HazardO
Heisenberg - craig5887
Hux - huxey309 Not working for some
hyperseven - hyperse7en
Idleman - Gam35t3r
ICEx21 - ICEX25
JakePNEFC - jakepnefc
JAMIE_CORTEZ - cortez6195
jasonsony735 - Jason_Sturgess
Jayt51 - JayT051
JediFragger - Jedifragger
Jesus2nd - Jesusthesecond
Jester* - Jestering
Joop - Joopsz0r
JOSH86 - J05H86UK
Kalexuz - Kalexuz
kanifee - kanifee
kaotikuk - xKaotiK
Karateyid - prim4ry_t4rget
Karathez - Alittlegreenman
killem - killemhall71
Krisali - Belligerent
Liquidfox - LiquidFox22
Lord_ZED - Zeed83
marc69 - Marcy921
MarkeR - Marker197
markthechef - chefie
MasterPlan1 - roch0dify
Matson - matson1983
maun - minimaun
maxilive - Maxilive
Maximum Triceratops - Anuspanda
mid_gen - midgen
MikeB - mikeb1968
Misschief - Tess-Lacoil
MoDe - OcUK_MoDe
Monster - Monsterfoo84
mrbios - mrbios
mrk - robbiekhan
murah - murah
Muska - DBMuska
naisdes - nasdesOcUK
NeoReloaded - NeoR3loaded
Pest - Pesttt
pre - Phryke
Psypher5 - psypherv1
Pyr0m@nI@]{ - Pyr0.x64
Radeon85 - zero_cool3
Ravenger - RavengerOne
Red Arrow - RedArrowX
Reppyboyo - Reppyboyo1
Rhysjoe - MogZ3
Richie - Richies404
Russell664 - Russell664
Ryan0r - Boomerang79
Savagesam117 - Savagesam117
Schnippzle - Schnippzle
Sega Mega Dave - SegaMegaDave
sharpygsxr - sharpy010
shephga - shephga1
SiDeards73 - SiDeards73
Smudge - MattyD-UK
Spawnsy - Spawnsygaming
Spikey - Spikeycast
Squeeze - iiisqueezeiii
starmanwarz - jETOCHI
Superpatsy - Rossaldinho
Swagger187 - swagger18
The1nonly1 - Space_is_Orange
The_One - The_0neuk
Thesnipergecko - Thesnipergecko
ThundyCat - thundycat
TonyTurbo78 - Hairy_Tea8ags
Torquar - Torquar
tracertong - tracertong666
Twirlywoos - Majnu
Tyrion2 - Malazan424
UberGinge - UberGinge
vince99 - vince.99
wanderer89 - FlashAhhhhhh
WiZZyWiGG - WiZZyWiGG
Xcept1 - Melbo-
YB2ndBEST - turbo12a
[YG]Bug-Eyed - Isenduil85
youdsy - Youdsy123
233 - glasgowrob
 
In a nutshell. Someone explain why this game is so popular. Why the draw to get a different coloured beanie?

It's very polished, looks great, and the simple act of pressing-mouse-button-on-enemy-head never ever seems to get old.
There's obviously more to it, but that's a big part of the pull for me.
 
Call to have the original thread title reinstated, or a derivation of it

e.g. The Division. Are we still interested?

It had a certain charm to it
 
RNG hates people who "want" specific sets lol! Always has been the case.

Maybe we should all start wanting Nomad and Lonestar, then we will get strikers and so on lol!

Yep ha ha! Wish I could start equipping new gear, hopefully come weekend I can do! Been looking forward to it for a while!

But hey, I wished for a PP-19 Enhanced last night and got one! 6 sealed caches and only weapons grr!

Momo, will you be doing DZ somewhere with your Reclaimer?

@ Twirlywoos: which 2 pieces do you use for your FM? Like mask, kneepads or something else?
 
take it you got your name from a old film called hackers? was a great film! lol

edit, just seen you edited your original post!

That's the film, have been using that name for years :)

Only edited my post as I forgot I changed my name on steam a while back, tried searching for zero and couldn't find it while Radeon85OCUK showed up instantly.
 
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