The end game in MMO's always require groups now, because of this stupid class sets.
UO although fantastic in groups you could also play solo, they didn't force you to group.
My problem not sure if any agree was not the grind it was the solo grind. Back in FFXI days i loved the fact you could only get to lvl 20 solo just enough time to grasp your class then it was hardcore party leveling for yearsthe fact that you had to talk to other people have a conversation and a laugh was fantastic you had to be social. Yeah we have guilds but there not the same there always the groups of click in every guild is the way it goes. hope aion come somewhere near untill ffx1v online
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Problem is, all MMO's require you to group now, what happened to solo play??!!
Check your email arthalen
I suspect we won't see true party-based MMOs for a while. They all want to be "solo-friendly" and "accessible", which means they are all falling over themselves to allow solo to be a valid option all the way through the game, even up to end-game.
We won't see another EQ or FF11 (where grouping is mandatory) for yonks.
Thank you very much sir! Responded.
Im kinda hoping FFXIV will have this. D&D Online has lost a lot of the pen and paper feel from when I started playing 3 years ago or so... So much of the game is easy to solo...
ganking is still a big issue in this game folks, trust me.
I know because today, I went to patamor thicket where all the level 24's were grinding and pwned them. Then they started crying in /3 and some level 50's came and busted me up. FML
regardless, you will get ganked now and then, but when you call some higher levels to help you, since they have nothing better to do (due to the lack of endgame content) they'll come running.
Well, finished my Trial (5 hours playtime, boo!), thought I'd post some feedback - Lvl'd both a Scout and Mage upto the max available lvl 7 and explored the starter areas.
First - Its a WoW clone. The general Combat system, quest styles, general stuff to do - its all WoW.
Combat - Chains are interesting but limited. Otherwise, its the formulaic double click to attack and sit back and press a skill every now and again.
Crafting - The usual gather/craft. Nothing unusual here.
Quests - *Yawn* I have to kill how many of X?...
I got my missus to play it as well, and although its quite pick up and playable easy stuff (she played a Mage as well), she got bored afteran hour and didn't want to play anymore.
So what did I actually like?
Character Creation - The customisation of your characters look is nothing short of amazing.
Class system - The specialisation of a general class is a neat idea.
Wings - Never got to see them, but I don't think any other MMO has wings and lets you fly....
Graphics - This is what drew me in initially to even try Aion, the graphics are nothing short of amazing for an MMO.
PvP - Nothing like a bit of player vs. player to liven things up a bit.
So will I be playing?
Sadly, no. I love eastern themed MMOs (I played 2moons for a good while), but I hate grind combined with really boring content. The WoW clone combat system doesn't work for me either, as thats just enhances the boredom.