The Future Of Graphics


Yep. They haven't done anything new at all. It's not unlimited at all due to memory constraints (notice the huge amount of instancing in their vids) and their claims are frankly ridiculous - saying they can make a wii game look much better than a ps3 game etc. They also seem to be completely ignorant of modern techniques such as tessellation. There's a reason why no one in the industry has invested in them.
 
Holy moly... this isn't a photo.

http://upload.wikimedia.org/wikipedia/commons/e/ec/Glasses_800_edit.png

NVidia should produce a graphics card capable of realtime raytracing - then we be laughing.

Well, for now there is no such card in existence. If you think about what actually has to happen for an entire detailed scene with lighting, shadow, reflection and refraction to be rendered via ray tracing, we're talking about a collossal amount of horsepower to get it down to less than...a 30th of a second?

Ray tracing is good, but it's not the ultimate solution. One finds that in renders which actually use ray tracing, such as in movies, it's often blended with rasterization techniques. They take the 'best of both worlds' as it were to give the best scene render.

Whether we'll see growth towards products which can offer real-time raytracing to the level of detail which actually makes it a viable alternative in gaming to rasterization, I dont know. Who knows, someday you may get your wish :D
 
Console ports are holding back PC graphics. We need more devs dedicated to PC gaming but sadly those days are gone and they are all greedy so make console games with badly optimised PC ports in most cases :(
 
Console ports are holding back PC graphics. We need more devs dedicated to PC gaming but sadly those days are gone and they are all greedy so make console games with badly optimised PC ports in most cases :(

I admire Valve and Codemasters for their dedication to the PC.
 
Regarding ray-tracing, I have the luck to be working on CG for feature films and we tend to avoid using it as much as possible.

It is insanely expensive compared to other methods for reflection/refraction, in my opinion realistic ray-tracing is a long way off being done by GPU. Saying that the Crysis 2 engine does seem to be making pushes towards the techniques we employ to make realistic CG, such as ambient/reflection occlusion, use of HDRI etc.

And to the comment about the characters in Avatar not being 'computer generated' - that is an insult to the industry :P
 
the problem with cloud is we lack the network infrastructure to take the vast amounts of data needed going between Clint and server well the UK does (hurry up BT:mad:)

I don't think we are far off, but we need to stop thinking about graphics and go on to emerging the player into the world of which the game is set, thats not really with graphics ethoir I was more thinking stroy telling, physics. game play.
 
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