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The Lack of VRAM thread

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This thread is just for info and fun, it is not a debate thread for VRAM usage.

I was thinking with all the talk about running out of VRAM I thought it might be an idea to have a thread where people can post examples of this happening.

With all the old NVidia and AMD cards about there should be plenty of examples.

So if the above has happened to you, could you post as much info as you can and if possible include

What game it happened on.

The resolution and game settings.

The card model.

The amount of VRAM on the card.

If possible GPUZ open (or some other software) showing VRAM usage.

If possible FRAPS showing min. max and average fps.

And any other relevant info.
 
Never happened to me, run all my games on silly low settings.

This thread will probably get locked though kaap, they'll see it a baiting.

I hope not

We all talk about running out of VRAM but it would be nice to hear from people this has actually happened to.
 
560Ti (1GB) @ 1080P in BF3 - stutter to a full stop for a second or 2 before starting properly and then stuttering to a full stop again.

680's (2GB) in SLI at 5760x1080 in FC3 - same as above.
 
Been playing around with Skyrim mods and all was good until I installed the Texture Pack Combiner, some stuttering started.

Low and behold I fired up Afterburner and was shocked to see my Vram usage sitting @3995Mb@1080p which of course is 1997Mb each gpu.

The cards in question are 6950>70 CrossFire running 950MHz/1300MHz, these are plenty fast at anything I have thrown at them@1080p, including Skyrim until the texture pack combiner was installed.

I swapped in a 7970 Wind Force and fired up Skyrim again, no stuttering but the vram is now hitting ~2750Mb.:eek:

As imo, the 7970 I used is slower than my CrossFire setup@1080p, it's definitely not gpu grunt at fault, they ran out of Vram!

83d0d473ac3d90b9f1023d2f70198843.jpg


At this point I should add that this is all being done in 3D via Tridef.


Mods used along with the Texture Combiner(and required files) are:

f7182c13e4f6439ffeb0fe567bf59a30.jpg


In game settings:

b299bded83d315a8d2dfef003b071ab8.jpg


Not advocating/advising anyone rips out gpu's to replace a 2Gb gpu at all for 1080p gaming, the aim of the post is to be informative and let anyone know that a modded Skyrim can breach 2Gb vram@1080p.

Texture Combiner available here:

http://skyrim.nexusmods.com/mods/20801/#content
 
I hope not

We all talk about running out of VRAM but it would be nice to hear from people this has actually happened to.

I hope not either, be like the lord of the rings...just thread instead of ring. 1 thread to rule them all, you know all that jazz :D

Might free up all the other threads of this ****
 
Even battlefeild 4 at 1440p ultra settings didnt max out one of my 7970s. Is it really widespread on post 2010 cards? Anything 2gb+ should be fine surely.
 
When I had Skyrim modded with nigh on 200 mods, Mainly all replacing textures with higher res ones, My vram usage crept up to 2.9GB, Apart from that extreme scenario I've never run out of vram.
 
Same experience as Tommy. Stuttering due to breaching the vram limit and also experienced the other scale where fps tanks down to single figures. Also had the game physically crash after exceeding the vram limit. Games tested on BF3, Farcry 3 and Hitman Absolution. Cards tested 2gb 6950's and 3gb 7970 and 3gb 7950's.
 
Gtx 470 sli in bf3. Tried to run it at ultra, x4 msaa at 1920x1200. Basically all settings maxed. Cards only had 1.2gb of ram. System was an i7 920 @4.2ghz.
 
Two GTX 690s on RTW2 @1600p maxed (2gb cards).

Went to run in game benchmark and all I got was black screens, freezes and the bench was hardly recognisable as RTW2.

When I ran the same settings on a Titan it was using 3.2gb of VRAM.:eek:
 
Skyrim: 1080p with 4xAA, maxed out settings with lots of high res texture packs and the draw distance upped in the ini file. Had to back off the AA to FXAA to avoid stuttering and even crashes when lots of shadows were around.

Planetside 2: 1080p, max settings, AO quality mode, AA 4x. Good frames normally but had hitching every few minutes then everything would catch up and I was dead. Thought it was a buggy game but may have been lack of VRAM from other people's descriptions.

Can anyone recommend a good VRAM usage monitor? Specs in sig (1.5Gb 680 GTX).
 
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Crysis 1 1920x1080 max setting 4xAA on 5850 1GB- while the card was no doubt could only deliver around 20-50fps on average when I use to play on that setting, it was the fight at the final boss which I saw the vram usage maxing out, and frame rate was down to 1-2fps or something and shutter to unplayable level...I thought the game was gonna crash or something (didn't know about graphic card that well back then :p).
 
When I had Skyrim modded with nigh on 200 mods, Mainly all replacing textures with higher res ones, My vram usage crept up to 2.9GB, Apart from that extreme scenario I've never run out of vram.

Yeah you can go overboard and choke just about any GPU with loads of texture mods (FYI Bethesda's official texture packs are garbage - poor quality and needlessly large. There's better alternatives out there). Fortunately, most mod authors provide multiple versions of their textures, and the downscaled textures (for example 2048 as opposed to 4096) get the job done just as well without hogging all the VRAM.

I can understand if you like to do some screenshots and need the über textures for extreme close-up shots and what not, but for regular gaming, you won't ever notice if that iron fork has only a medium-sized texture as opposed to some ludicrously high-def one.
 
Yeah you can go overboard and choke just about any GPU with loads of texture mods (FYI Bethesda's official texture packs are garbage - poor quality and needlessly large. There's better alternatives out there). Fortunately, most mod authors provide multiple versions of their textures, and the downscaled textures (for example 2048 as opposed to 4096) get the job done just as well without hogging all the VRAM.

I can understand if you like to do some screenshots and need the über textures for extreme close-up shots and what not, but for regular gaming, you won't ever notice if that iron fork has only a medium-sized texture as opposed to some ludicrously high-def one.

I dislike most of the high res texture packs, while the official one is somewhat garbage it fits fairly seamlessly - most of the packs are ultra high res images of the "right kind of surface" slapped haphazardly over the geometry and it just looks odd to me.
 
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