Soldato
- Joined
- 28 Oct 2011
- Posts
- 8,599
It's sad that Games lend themselves perfectly to being pushed out half-finished and stripped of content to be sold to you later, add to that the years long hype train and pre-order culture that gets turns gamers into 'fans of x' before they've even played it means there's an army of White Knights ready to defend their purchase to the death on the internet, and by extension any anti-consumer practices the pubs/devs pull. Jim Sterling et all have been all over the games-as-a-service model for a long time, so I know I'm not saying anything new.
Personally however, I'd have never bought Anthem, F76 or Destiny because open Worlds are too often empty Worlds, 'open World' is really another way of saying 'give us £50 and we'll let you make your own entertainment, here's some repetitive tasks you can perform 1,000s of times'.
The loot this, upgrade this, fetch this, find this and kill this loop isn't an experience it's just work in another form, and weirdly I think that's what I think many find appealing, it's simple and requires little mental effort, which for many is exactly what work is. I suppose it's kind of soothing, it's work but it's my work.
Devs have conditioned people to accept half-arsed tat as standard for full price, and that's the real problem. Pre-ordering and early access culture have led directly to poorer and poorer games at launch, so gamers themselves are actually to blame in the end.
Personally however, I'd have never bought Anthem, F76 or Destiny because open Worlds are too often empty Worlds, 'open World' is really another way of saying 'give us £50 and we'll let you make your own entertainment, here's some repetitive tasks you can perform 1,000s of times'.
The loot this, upgrade this, fetch this, find this and kill this loop isn't an experience it's just work in another form, and weirdly I think that's what I think many find appealing, it's simple and requires little mental effort, which for many is exactly what work is. I suppose it's kind of soothing, it's work but it's my work.
Devs have conditioned people to accept half-arsed tat as standard for full price, and that's the real problem. Pre-ordering and early access culture have led directly to poorer and poorer games at launch, so gamers themselves are actually to blame in the end.