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The Medium supports RT for both AMD and Mvidia at launch

Soldato
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Still possibility that the performance is only bad on Nvidia cards, maybe. I've tried to find AMD benchmarks, but as you may know, there are very few AMD cards in people's hands so it will take a while for those benchmarks to come out.
 
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Did a very brief test this morning, the game is live on gamepass now.

Skipped the cutscenes and just looked at performance in the apartment where the game starts for a couple minutes thats it.

During that time I observed the following numbers

40fps with settings on 4k Ultra, Ray Tracing ON, DLSS Off, Fidelity FX On

100fps with settings on 4k Ultra, Ray Tracing ON, DLSS On, Fidelity FX On
 
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Medium Nvidia vs AMD benchmarks

It's a blood bath in this Xbox/AMD Exclusive title, with the $430 3060ti beating the $1400 6900xt (prices from microcentre)

Even just a couple weeks ago people were still saying that once we get the first Xbox exclusive, it will show up with glorious PC performance due to them all using AMD hardware and locking Nvidia out - well yeah it sure seems that, Nvidia's GPU definetly aren't able to compete with AMD Xbox exclusive Direct X 12 Ultimate Ray Traced titles :p





https://www.youtube.com/watch?v=xloQ5HPlmhQ&feature=emb_title
 
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Soldato
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There is always GeForce NOW for the lower end :)

Not so heavy RT usage, but still backs up the same story even though this time it's AMD sponsored.



Yeah games that use just RT shadows have the AMD cards performing relatively better than they do if there is Global Illumination, Reflections or Depth of Field. That's simply because AMD's RT setup is reasonable at doing the RT shadows but not good at doing any other type of RT especially when you combine multiple effects
 
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Since we seem to be on the subject of AMD RT again due to the Nvidia worshipping constantly bringing up the subject, here is an interesting video which shows the RT performance of the consoles in Control.




The commentary at 6:27 onwards states that the performance in RT achieved by the PS5 is roughly on par with a 2070S. This was expected as we knew from the specs before launch that the PS5 gpu was going to be at around 2070S/2080 level.

The most interesting thing they mention is that the 6800XT is underperforming compared to the consoles by quite a lot. A 40CU PS5 gpu is actually getting similar performance to the 72CU 6800XT at the same settings. They think there are probably some driver or optimization issues on the pc gpu's which could unlock more RT performance.


Or maybe it's unrelated to drivers and an architecture bottleneck. I can remember from 2080ti testing that Ray Tracing likes memory bandwidth and what's there one thing Big Navi is lacking in, is it clock speed, no. Is it tdp, no. Is it the color red, no. Oh that's right, it's running with mid range memory bandwidth
 
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