Question time with Orangey. More questions please.
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The time for this will be when beta ends and a standard can be considered for ratification and possible release to a working group.
This is correct. This is how all APIs work, not just graphics.
Obviously, that still doesn't help anyone as you're underselling it by not making it readily available yet. Many people are already working on DX12.
Perhaps you'd be able to clear up why the SDK is still exclusive?
Eh?
There is no expense for AMD in regards to Nvidia/Intel support, the balls going to be firmly at their feet in regards to adoption expense-or not if it's to be dismissed.
Is/Was AMD to foot the bill for other vendors support implementation?
DX is DX, it is a different business practice in regards to AMD/Nvidia api support.
Before a new console is launched, do they give away the SDK to any old Tom Dick & Harry? Strategic partners, reliable feedback.
This isn't a console, and yes actually, you do. Least not a screened audience.
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Perhaps you'd be able to clear up why the SDK is still exclusive?
While Mantle is currently in closed beta for the purposes of rapid development, our intention to release a public SDK by the end of the year would open Mantle to the same extent as any other graphics API. Further adoption beyond that point would be limited only by a hardware vendor's willingness to do so. This would also permit a software vendor to optimize a Mantle render backend for other microarchitectures.
Sorry but I don't understand how did you come to this conclusion?Personally I'm not worried, I just want DX12 to be good, anything after that is a bonus. My reason for favouring DX is the cross-vendor nature. Unlike Mantle I think DX12 does want to be THE graphics API.