100% agreed! Only reason I got it is because all of my mates got it and they were playing it most nights .... meh
Its a really weird game overall, far too many canned animations and too much dicking around with things that were fine as they were such as how a medic revived and how ammo and health was doled out.
Tank combat in the game is nothing but a series of random events, it's easy to get several bounced shots in a row from range and then have to go and resupply your ammo. As i said before dice seem to think this is a semi realistic tank sim in among arcade infantry play. I've taken 3% damage (while at 100%) and that somehow was enough to disable my tracks, 3%...Not to mention their whole systemic damage system seems utterly ****** as it is, you can get hit on the front of your tank and that somehow counts as a track disable, if anything more often than not its your tracks that get disabled regardless of where you get hit.
It can be fun in some instances but the whole game just feels like its trying to be realistic to an extent in one area and totally arcade like in another, it just baffles me how they thought changing so many things that "just worked" (© Jensen Huang at rtx 20xx series launch) and had to change them for the sake of changing them.
It's pretty obvious as a result of low sales most of the additional content planned for this game will be cancelled and they'll give us a few maps and weapons and be done with it. Then the next game on the EA conveyer belt will be announced (Battlefront 3) while Dice start another mad scramble to try and do another BF game with EA's moronic schedule of 2 years in mind.