Just completed this.
The good:
-Graphically impressive, one of the better looking WW2 shooters
-Framerate is fine for the most part - 45-90fps with a couple of bad stutters (e.g. the intro to the final mission where the front of the plane gets blown off)
-Paradropping to respawn makes a nice change from hammering quickload and lets you approach things from different angles
-Weapon upgrades are cool (even the slow-mo/B&W bit when you obtain them). MP-40 with 64-round clip rocks!
-Most of the missions are good, there isn't much filler here (unlike some of the MOH:AA/Spearhead/Breakthrough levels)
The bad:
-The death animations/physics don't seem right. Often you kill an enemy advancing towards you, they end up flying 10 yards forwards, legs first as if they've stepped on a bananaskin and then been blown along by a jet turbine. WTF!?
-Incredibly short. 6 missions lasting around 30-45mins each is pretty poor when you compare it to the likes of MOH

A - and less variety too boot. I don't have a problem with most so-called short games (e.g. Max Payne 2 or HL2:EP1 which are both very slick) but this is taking the mick. I'd expect at least 10 missions of that size. Console style 'achievements' like unlocking upgrades, winning medals or doing special drops don't really appeal to me - I like the storyline stuff, mission objectives, pressing forwards in combat not going for artificial targets. Once I complete a game it's very rare I'll go back for that stuff.
-Very little interaction with teammates. This is a step backwards from MOH

A where you build up a real rapport with your colleagues through the use of cutscenes and team orders.
Overall as a game it is OK but I'd recommend waiting for it to come out on budget unless the multiplayer takes your fancy. It's not up there with CoD, CoD2 or MOH

A.