BF:H sailed too close to what BF4 did.
It could have pushed the Cops and Robbers theme so much more with their ideas. Theres no real reason to play hardline multiplayer any differently to the way you play BF4, apart from a few different game modes. But even then, those game modes feel like existing ideas like Rush, but just rehashed. Hotwire is only conquest with movable flags, Blood Money is just CTF with money etc..
That combined with the lack of content, left you feeling short changed at paying full price for a game that feels very similar to BF4, but isn't. We always talk about COD and about how you can't change it too much or you'll annoy the core fans. I think BF:h went the other way and didn't change enough to make users feel like they were getting a new game. Plus the whole cops and robbers theme isn't really what battlefield is about. Its a warfare game with tanks jets and helicopters. Which Hardline just isn't. Whats why the PC playerbase of BF4 is twice as big as BF:H, but the reverse for consoles. Because most of the console player base have moved over from COD, for which BF:H is a better replacement than BF4.
It didn't do enough to attract new players, whilst at the same time splitting the fanbase into those that didn't like it because it wasn't a core battlefield game, and those that didn't mind the new "theme" but didn't think they got enough for their money.
None of the above will mean that a Star Wars Battlefront game on Frostbite 3 could be anything less than amazing.
It could have pushed the Cops and Robbers theme so much more with their ideas. Theres no real reason to play hardline multiplayer any differently to the way you play BF4, apart from a few different game modes. But even then, those game modes feel like existing ideas like Rush, but just rehashed. Hotwire is only conquest with movable flags, Blood Money is just CTF with money etc..
That combined with the lack of content, left you feeling short changed at paying full price for a game that feels very similar to BF4, but isn't. We always talk about COD and about how you can't change it too much or you'll annoy the core fans. I think BF:h went the other way and didn't change enough to make users feel like they were getting a new game. Plus the whole cops and robbers theme isn't really what battlefield is about. Its a warfare game with tanks jets and helicopters. Which Hardline just isn't. Whats why the PC playerbase of BF4 is twice as big as BF:H, but the reverse for consoles. Because most of the console player base have moved over from COD, for which BF:H is a better replacement than BF4.
It didn't do enough to attract new players, whilst at the same time splitting the fanbase into those that didn't like it because it wasn't a core battlefield game, and those that didn't mind the new "theme" but didn't think they got enough for their money.
None of the above will mean that a Star Wars Battlefront game on Frostbite 3 could be anything less than amazing.
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