ok re-rolled as a Vulmane dread knight Frengrot. Encountered a quest bug in "Retrieve food" quest where you have to steal food from barrels at the Gnoll encampment. I laid utter waste to that encampment and no food anywhere, It no wonder the Gnolls are going to war...they're starving man!
Couple of things which are a little annoying
1. Some quests have enemies SPAWN onto you literally when you get to the activation point. So in other words you will not see an enemy for miles around but move forward another foot and wham hes on top of you attacking you... Is this deliberate?? if so its very very poor design!
2. lagged combat text.
3. Graphics Pop-ups are driving me nuts. Its a lot worse than oblivion. creatures, important items, ie anything interesting YOU CANNOT SEE IN THE DISTANCE because they only pop up when you are very close to them
How can one explore if one cannot see *what* to explore..
Also one of the quests for Vulmanes.... i have to find 3 of them (separate tribe or smt) in some cave up to the NW. Unfortunately there isnt an idiot-proof auto compass direction for this one. So i end up runnning up cliffs and searching for miles in the NW region... couldnt find em. How far away will quests tend to be??
On a positive note, performance seems to have improved a heckuva lot

getting 30fps on balanced but with lots of quality 4x anistropic etc. It looks rather spiffing. tbh the surrounding area here looks a lot better than the Human starting area in Thestra. (will post screens later)