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What is Vulkan
Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.
“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
Gabe Newell - Valve
Direct control over GPU operation, with minimized driver overhead for maximum performance
Multi-threading-friendly architecture to increase overall system performance
Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms
Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers (see more on SPIR-V here)
Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling
Simpler drivers for low-overhead efficiency and cross vendor portability
News!
AMD’s Mantle Lives On In Vulkan – Lays The Foundation For The Next OpenGL
http://wccftech.com/mantle-lives-vulkan-wip/#ixzz3TSh9SWCt
Valve also announced a special version of Source 2 that will be compatible with Vulkan, a "cross-platform, cross-vendor 3D graphics API that allows games developers to get the most out of the latest graphics hardware."
http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
Khronos targets DirectX 12 with next-generation Vulkan API
http://www.extremetech.com/gaming/200265-khronos-targets-directx-12-with-next-generation-vulkan-api
Vulkan will not be limited to Windows 10 and similar operating systems.
http://www.pcper.com/reviews/General-Tech/GDC-15-What-Vulkan-glNext-SPIR-V-and-OpenCL-21
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
http://www.pcper.com/news/General-Tech/GDC-15-Khronos-Acknowledges-Mantles-Start-Vulkan
Links
https://www.khronos.org/vulkan
More to follow! Continue to discuss this new API in a friendly manner.
Thanks
Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.
“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
Gabe Newell - Valve
Direct control over GPU operation, with minimized driver overhead for maximum performance
Multi-threading-friendly architecture to increase overall system performance
Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms
Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers (see more on SPIR-V here)
Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling
Simpler drivers for low-overhead efficiency and cross vendor portability
News!
AMD’s Mantle Lives On In Vulkan – Lays The Foundation For The Next OpenGL
http://wccftech.com/mantle-lives-vulkan-wip/#ixzz3TSh9SWCt
Valve also announced a special version of Source 2 that will be compatible with Vulkan, a "cross-platform, cross-vendor 3D graphics API that allows games developers to get the most out of the latest graphics hardware."
http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
Khronos targets DirectX 12 with next-generation Vulkan API
http://www.extremetech.com/gaming/200265-khronos-targets-directx-12-with-next-generation-vulkan-api
Vulkan will not be limited to Windows 10 and similar operating systems.
http://www.pcper.com/reviews/General-Tech/GDC-15-What-Vulkan-glNext-SPIR-V-and-OpenCL-21
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
http://www.pcper.com/news/General-Tech/GDC-15-Khronos-Acknowledges-Mantles-Start-Vulkan
Links
https://www.khronos.org/vulkan
More to follow! Continue to discuss this new API in a friendly manner.
Thanks
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