Soldato
- Joined
- 7 Aug 2004
- Posts
- 11,236
FOR EVERYONES ATTENTION
As in another PPU thread around here, I recently studied PPU on agieas physx card on agieas own benchmarks......
It was a good chunk of FPS faster in CPU mode (~15/20fps), apart from cloth trearing was a couple (1 or 2 fps faster) in hardware mode, my cpu is 3.1ghz 2mb L2 cache core 2.
NOW 2/3 years ago agieas hardware was faster at ppu calc compared to the old processors, nowadays its not, roughly the same, intels next cpu will again be faster still.
Simply PPU's need to get a hell of a lot faster 2/3 year old tech while ok now is going out of date.
in software mode my CPU usage was 55%/65% on the processors, in hardware mode it was ~ 15%, so yes it WAS taking the workload off the cpu however it wasnt doing it any faster, infact it was indeed slower,
Pottsey has still NOT commented on the fact the PPU was slower in hardware mode, why not ?
To me the tech is now old, in crysis I think physx would actually cripple under the work load to be honest, a quadcore would be ideal, more cache than mine and can be clocked faster, plus more cpu cores.
Im not getting rid of my agiea pci ppu, as im an avid UT3 addict, but next gen game, current PPU tech does not have a place, - TOO SLOW
Now dont quite its internal 2tb malarky at me, in the real world its falling behind current CPU's, END OF, as seen in real life by me, thanks.
In current MUCH LESS COMPLICATED PPU enabled comparisions as I have just said above, the PPU was SLOWER than the cpu, so putting it on current PPU's would be pointless
As in another PPU thread around here, I recently studied PPU on agieas physx card on agieas own benchmarks......
It was a good chunk of FPS faster in CPU mode (~15/20fps), apart from cloth trearing was a couple (1 or 2 fps faster) in hardware mode, my cpu is 3.1ghz 2mb L2 cache core 2.
NOW 2/3 years ago agieas hardware was faster at ppu calc compared to the old processors, nowadays its not, roughly the same, intels next cpu will again be faster still.
Simply PPU's need to get a hell of a lot faster 2/3 year old tech while ok now is going out of date.
in software mode my CPU usage was 55%/65% on the processors, in hardware mode it was ~ 15%, so yes it WAS taking the workload off the cpu however it wasnt doing it any faster, infact it was indeed slower,
Pottsey has still NOT commented on the fact the PPU was slower in hardware mode, why not ?
To me the tech is now old, in crysis I think physx would actually cripple under the work load to be honest, a quadcore would be ideal, more cache than mine and can be clocked faster, plus more cpu cores.
Im not getting rid of my agiea pci ppu, as im an avid UT3 addict, but next gen game, current PPU tech does not have a place, - TOO SLOW
Now dont quite its internal 2tb malarky at me, in the real world its falling behind current CPU's, END OF, as seen in real life by me, thanks.
It wasn’t the best video. The problem is the nuke blast is very tiny, doesn’t affect building or trees. When you make it effect tress and buildings and/or change its size then it turns to a slide show.
So the big question is can the CPU problem be fixed and can 100% utilization spread on all four cores do the effects at decent speeds?
In current MUCH LESS COMPLICATED PPU enabled comparisions as I have just said above, the PPU was SLOWER than the cpu, so putting it on current PPU's would be pointless
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