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The real reason behind apparent lack of Mantle devs

Cryengine (Crysis 1/2/3) and Square Enix (Tomb Raider/Thief) will be at least two devs supporting Mantle. Announced in November. You heard it here first. ;)

+1, Crytek and Square Enix are very much onboard with AMD, i'm sure they are already stitching Mantle into their engines.
 
+1, Crytek and Square Enix are very much onboard with AMD, i'm sure they are already stitching Mantle into their engines.

The thought of Sleeping Dogs 2 with Mantle excites me very much. Even more than the possibility of a heavily tessellated dog from call of duty ghosts!!
 
If AMD can get it in middle ware engines such as Cryengine and Unreal, then they will be in a very strong position.

Dunno about unreal engine - they are heavily nVidia centric (lot of CUDA and PhysX support as the primary processing pipeline these days) however they do try to support multiple pipelines for features to so its possible and always have been one for supporting alternative APIs.
 
Dunno about unreal engine - they are heavily nVidia centric (lot of CUDA and PhysX support as the primary processing pipeline these days) however they do try to support multiple pipelines for features to so its possible and always have been one for supporting alternative APIs.

The boys at Epic are a lot less API orientated than they used to be, considering that UT99 supported 5 or more engines and UT2003 still had software support it was a real shame that UT3 only had D3D support and no OpenGL mode :(
 
Heh trying to remember all the rendering paths in the original engine. IIRC Glide, 2 different versions of MeTaL for software/hardware, Open GL, some flavor of Mini GL and D3D. Can't remember if the generic software renderer used MeTaL or not. (EDIT: Looks like the software renderer was completely unconnected to the S3 renderer).
 
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I bought a Plasma fire so I didn't have to bother with a Mantle....

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