***The (renamed) official Ogame thread***

lol my resources might as well be 0 now :p lol

Metal mine - 9
Crystal mine - 9
Deuterium Synthesizer - 7
Solar Plant - 11
Robotic Factory - 2
Shipyard - 3
Research lab - 2


Computer tech - 1
Armor tech - 3
Energy tech - 1
Combustion engine - 3
Impulse engine - 1

Also have 2 missile thingys

I think i may have gone abuot this the wrong way ;) :p lol
 
Last edited:
Just realised i havnt posted how im doing yet, well this is what i have :

Metal - 10
Crystal - 8
Deut - 6
Solar - 11
Fusion - 2
Robotic - 2
Shipyard - 4
Research - 3

Espionage - 4
Computer - 2
Armour - 3
Energy - 3
Combustion - 4
Impulse - 1
Laser - 4

Small Cargo - 6
Light Fighter - 5
Espionage Probe - 1

Missile Launcher - 1
Small Laser - 8

Score - 174 (rank 5124 of 8205)
 
me227 said:
Are these Solar Satelites any good??

Not sure, they only work certain times of the day depending how far away from sun you are, you get less power the further away you are aswell. (well thats what i have gathered from people on here)

If you are on planet 1 i think they get sun all day and a lot of it so are probably worth it, but the further away you are they can get pretty useless i think.
 
memphisto said:
killer cant find anyone by that name in universe 3 ? got you in uni 7 but i have no deut to add you.

womble if yer in uni 3 i'll sned you a buddy request now.

Thats because I play Uni 2 (rank 125) and Uni 7 in which I've just started :D
 
now i have my two acc...uni 3 and uni 7...uni 3 i do feel like im a bit of a weaker player but its been going for a while and raiding is fun
 
ive researched espionage but i cant get it to work. When i go to the galaxy screen i click that espionage button near thier name and all it says is could not send fleet, select a ship??? wtf. Anything im missing here?

p.s You have space for 5 interplanetary missiles or 10 anti-ballistic missiles at your silo. :D
 
You need to go onto shipyard and build a probe before you can send one.

THen just do what you did before and it will work.
 
Lvl 2 espianarge.

Then do what I said and it will work.

If yo uever unsure what stuff you need to get new tech and stuff just click on the tech page from the menui and it will show you what you need and if you have it.
 
Lui said:
Not sure, they only work certain times of the day depending how far away from sun you are, you get less power the further away you are aswell. (well thats what i have gathered from people on here)

If you are on planet 1 i think they get sun all day and a lot of it so are probably worth it, but the further away you are they can get pretty useless i think.

No. Sats work all the time. They can produce a maximum of 50 energy each.
The warmer the planet, the closer to 50 energy the sats on it will produce.

ive researched espionage but i cant get it to work. When i go to the galaxy screen i click that espionage button near thier name and all it says is could not send fleet, select a ship??? wtf. Anything im missing here?

p.s You have space for 5 interplanetary missiles or 10 anti-ballistic missiles at your silo. :D

No. Each level of silo allows you to store 5 missiles of any kind. You need a level 2 silo to make ABMs to shoot down incoming nukes, and you need a level 4 silo to make IPMs to nuke other people.
Anyone know what laser tech dose?

Unlocks other technologies. Check your technology screen. You should not research it any farther than level 10.
 
after that little accident ive been thinking of maybe using an espionage probe set to attack to send to planets to check for defences ?

do you think this will work . it can carry 5units i think so if it comes back with some then does it mean the planet is clear ?


never mind

Contact to the attacking fleet was lost.
(This means it has been completely destroyed in the first round)

that was that guy above with huge resources :p
 
DUDES

>>> 4:249:10 <<<

this guy is now noob protected from me, i know for a fact last time i espionaged him (8 hours ago) he had 200k of each resource, and no defence

if your able to, espionage him first of course thenwhen given the green light from the espionage you should probably think about raiding the heck out of him

 
hardkore said:
Resources on Black Star [4:249:10] at 07-18 09:01:41
Metal: 199220 Crystal: 205048
Deuterium: 67888 Energy: 518
Fleets
Defence
Buildings
Metal Mine 6 Crystal Mine 9
Deuterium Synthesizer 4 Solar Plant 10
Robotic Factory 2 Shipyard 3
Metal Storage 2 Crystal Storage 2
Research Lab 2

raid him like you just dont know how.
 
fRostiE said:
Metal: 210021 Crystal: 218381
Deuterium: 80473 Energy: 518

still there

unless you mean there was double that previously ?

Well the only planet by that name that I found had half that. Sorry must have been a different one :o

Edit: yup definitely a different one, sending my fleet to that one as we speak :)
 
Back
Top Bottom