The Social Gathering / Gaming Thread [A place to organize meet-ups]

Portal of Nozh opens a portal from the Warlock's location to anywhere else on the map. It will stay open for ages. The downfall is that enemies can use the Portal as well and I think they can fire through it as well. Might be useful as a last gasp saving throw to get to the exit or to revive a player just about to die.

The Warlock is supposed to be able to do Astral Barrier too. She is supposed to be able to shield herself and any of her team mates in a 3x3 area. It protects against spells and projectiles but not melee attacks. However, in all the times I have played as the Warlock I have never got that card. The only reason I know about it is because it was on the same video as how to use the Portal of Nozh.
 
Looks like the warlock does benefit from magic damage potion. So it might be actually best to give them to Mel. Since he can use the astral mark skill twice in a turn, whereas Shi can only use the zap once a turn. Keep relying on zap for stun.

Unless Shi starts doing the overcharge attack more frequently?

I wonder if turn order stays the same, or if we can now change it by logging in, in a different order next time? Always felt like Shi going first could work better, since he can overcharge zap a group of enemies whilst they're still miles away. I can then pull an enemy or two in towards us, and then Cana can wallop them (or be used as a range attack for things I didn't/can't drag) and Cookie can set himself up in the best position to either tank or kill?
 
i am going to assume we are 6 tomorrow ?

unless some of you have other plans

is 6 enough for AmongUs ? or wait for 7 ?


if we dont play that then looks like Golf again ?

rec room is out at the moment for me

unless we could do Breachers or something ?
 
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