I'm waiting on the bugger to sort out my iOS side and a couple of bugs and things for cheezus, which us frustrating and I want the iOS one out to push more. I also want them all to the same level, so I can start the V2 ideas. I have people using it but I need more and can't when it's not as it should be. Work was good up until now but now comms have slipped and he's getting lazy. Cracked the whip a bit, so hopefully it'll get better. We're at 35 active users on Android, but I know so many iOS people that it's just annoying. I have spoken to loads of companies interested in listing their stuff on the app, but I need to get these last things done.
I've got the company in the US who have now built a solution using my emotuit API. Will work out what comes of that... just leaving it with them to see at the moment but it's cost me $450 to get to this point and hopefully it'll lead to some increase of work. Had a call with someone else wanting to use it as well, so will see if that leads to anything.
While I'm in a bit of a wait, which is frustrating, I've been manning social and rebuilt the Cheezus website:
https://cheezus.co and then read a forum thread about the woman who won that house for 2quid in the house raffle. Thought it would be interesting to have a site that allowed people to list their houses as competition prizes on the site. No upfront fee, set the value of the house and cover all stamp duty and fees. The site only takes a cut of successfully completed raffles. Raffle tickets not all sold, the money returned to users.
It all seemed pretty easy and found a few little things to make it easier, but last night I built it
(told you I have issues):
https://rafcity.com
Cost me about 5quid so far, about 2.99 for domain and I use a $5 a month VPS for hosting. Has fully working listings, with raffle ticket assignment and allotment. Even does live draws at the end, too. Paypal checkout sorted. Mailchimp newsletter sorted out and facebook linked page/ Fb shop as well. About 3hrs I think it's taken me.