Oh cmon its an existential examination of the thin line between reality and gaming. Does the game reflect life (as in first person shooters), do we really understand the impact of death played out on our TFT? Is the simulated danger of death the reason we play games and if so, isnt an old lady in a cememtry (end of her life, surrounded by death) as exciting? Clearly not. This masterpiece is a damning indictment of the anti-game culture who perceive the modern game to be too violent. When stripped down to its core, the possibility of death, the game opens itself up for ridicule, as do the anti-game critics who claim that is the core of any game. You may also have noticed a subtle reference to the work of Uwe Bolle where one of the gravestones reads "Petos Kaiming Tawt Yu 1996-2008' which is an anagram of 'stop making movies you t**t'. This piece moved me.