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This IS MASSIVE. AMD Actually improving performance Significantly!

So its performance that should have been there in the first place and some people are like Finewine baby.
:confused:

I tend to agree tbh but get that AMD maybe didn't have the resources to do anything about it previously and instead focused on mantel/vulkan to try and move things forwards.

Don't know how true it is but I once read that AMD basically stuck rigidly to the OGL spec, so basically just made sure that the drivers could run it and left it at that.
Where as nVidia technically went out of spec and did a load of driver tweaks to do things like making it more multithreaded and h/w accelerated behind the scenes to get more performance.
Which is why the difference is so large in something like Minecraft which is already very limited by raw cpu core speed, it's already core speed limited and the driver overhead kills it.

In the thread over at Guru3d, where this driver leak/info is coming from, one of the posts seems to think AMD are basically writing their own wrapper and passing it through DX11 to take advantage of their recent performance work with that API.
 
So its performance that should have been there in the first place and some people are like Finewine baby. :confused:

I disagree because surely the GPU would cost more to buy if it was faster at launch? If for example a buggy driver means a Radeon GPU performs like a 3060, then that's how it will be priced. That's what the consumer pays for. Then if a future update "fixes" the driver so it performs like a 3060Ti, AMD doesn't ask the consumer for the extra money. It's a free upgrade. So it is fine wine baby.
 
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No because the GPU would cost more to buy if it was faster at launch. If a bug in a driver impedes Radeon performance then the consumer pays less money because the GPU had to compete with Nvidia GPUs. Then if a future update "fixes" the driver, the consumer gets free performance.

I disagree, at leat in this specific instance.
When was the last time you saw a review with OGL benchmarks?
They've been behind on OGL performance for years, probably a decade at least and the hardware at least seemed perfectly capable, just let down by software.
Not to keep banging on about Minecraft but it is one of the biggest selling, most played games of the last decade, their lack of performance Vs the competition has cost them money and mind share.

I agree more with your comment when it comes to their recent DX11 uplift but with OGL they done the bare minimum for years.
 
They have been behind nVidia for a very very long time, that is the truth.

Wolfenstein The New Order ran like absolute Dog Turd on Radeon and like usual AMD Fanbobs and Vagene would blame intel compiler or nVidia crippling it purposefully.

PCSX2 cannot be run in OpenGL mode without severe FPS loss vs using an nVidia card. On PCSX2 for now that renderer is far more accurate than the DX11 back end.


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Don't make me reiterate my scaving points about how bad AMD's drivers really are.
 
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OpenGL had always been a tricky thing, each game had their own implementation of it so the drivers had to cater to that. AMD simply didn't have the resources to keep up back then. Vulkan on the other hand since it's on a lower level means it's more on the game developer side than the driver side, which was easier for AMD to manage. Linux didn't have this issue thanks to the drivers being open source allowing the community to help fix it.

Now that AMD is in a much healthier position, they have been properly optimising for DX11 starting a couple months ago, and now OpenGL. I'm just hoping this will benefit Polaris and Vega based GPUs, the 580 is still the most popular AMD card according to Steam, and a lot of laptops with Ryzen APUs are stuck with Vega as well.
 
Just tested this. It is indeed MASSIVELY faster in the main OpenGL game I play. I recently went from a 1080ti to a 6900XT and the 1080ti was actually a fair bit faster in 1080p using the latest official drivers, but this is a real game changer and puts the 6900XT back to something closer where it should be.

Unfortunately, alt-tab doesn't seem to work, but I can workaround that.

Link to the driver: https://mega.nz/file/BdclnAJZ#o0hkySkGZnjakVrpa12aC2ORscLd3ZbrG3lFNQL66xU
(I right-clicked the .inf and chose install from more options)

edit: this driver seems to make my PC grind to a halt if I play a YouTube video, maybe one to wait for a more official release then... :)
 
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Down by 200% would mean it has negative framerate though, so that can't be right.
ATI OGL performance has been abysmal on Windows for 20 years but I think this new driver helps put it in "a bit naff" territory rather than "total junk".

I updated my laptop tonight, improved performance by about 40%; it's maybe more of a game-changer in the onboard graphics market, with discrete graphics cards you just buy Nvidia if you need good OGL performance whereas for onboard AMD vs Intel is much less clear cut.
 
Opengl is still a thing these days? :eek: Thought vulkan kicked that square in the plums years ago.

Certainly still a thing with some older games. The Papyrus racing sims, for example - I used to use the OpenGL rasteriser for NASCAR 2003, and still use the community-made one for Grand Prix Legends.
 
No sign of the updated OGL performance in the recently released 22.6.1 driver, had to rollback to this one which is a bit annoying as the adrenaline control panel doesn't work with it.
 
Opengl is still a thing these days? :eek: Thought vulkan kicked that square in the plums years ago.

Indeed.
Free performance on some games though, still positive. But yes, not sure when/what I last played a game using OpenGL.

Edit: Actually I do, Minecraft :D lol
 
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