Hi there
I spent the last week at Monte Carlo at NVIDIA conference with them showcasing latest technologies, one of the things that impressed me the most was watching the upcoming EPIC GAMES Samaritan demo and I was watching the real deal, not a video clip, to put it bluntly, mind blowing.
This game previously took 3x 580 to run at high-res and details. Yet now a single 680 can run this game at acceptable performance levels. This game is specifically designed for PC, it won't even run on a console, so its great to see game developers moving in this direction.
The Youtube video is terrible quality, to experience the quality download a high-quality video clip from here:-
http://download.udk.com/Samaritan_Realtime_Demo_Sm.mp4
Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.
Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.
High-end rendering features include:
•Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
•Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;
•Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;
•Deferred rendering with MSAA support;
•Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
•High-quality dynamic shadows from many lights on the environment.
Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.
All these cutting-edge features are now available in UDK.
I spent the last week at Monte Carlo at NVIDIA conference with them showcasing latest technologies, one of the things that impressed me the most was watching the upcoming EPIC GAMES Samaritan demo and I was watching the real deal, not a video clip, to put it bluntly, mind blowing.
This game previously took 3x 580 to run at high-res and details. Yet now a single 680 can run this game at acceptable performance levels. This game is specifically designed for PC, it won't even run on a console, so its great to see game developers moving in this direction.
The Youtube video is terrible quality, to experience the quality download a high-quality video clip from here:-
http://download.udk.com/Samaritan_Realtime_Demo_Sm.mp4
Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.
Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.
High-end rendering features include:
•Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
•Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;
•Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;
•Deferred rendering with MSAA support;
•Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
•High-quality dynamic shadows from many lights on the environment.
Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.
All these cutting-edge features are now available in UDK.



