Unfortunately the good will I had for the game diminished rapidly after loading up the PlayStation 3 version. Don't get me wrong, graphically it's very close indeed to the original Xbox 360 version as the comparison screenshots doubtless reveal. But this is one of the rare occasions where even a low-res internet video would reveal the night and day difference between the two versions. Put simply, TimeShift PS3 at its best still drops frames compared to the 360 game, even when barely anything is actually happening. At worst, it's extremely jerky and plagued with v-lock screen tear. What is interesting is that the 360 game has the option to enable or disable v-lock (it's turned on by default). There is no such facility in the PS3 game, it's off by default in an attempt to keep the speed up. That particular gambit fails to pay off and the unwelcome consequence is a nigh-on constant screen tear effect.
I actually had a fair amount of fun playing this - on Xbox 360 at least. Sure, it's a fairly formulaic first-person shooter and its more original elements could've been better implemented in a more imaginative design, but for gamers who've squeezed every last iota of fun out of 2007's premier league FPS releases, TimeShift on 360 does just enough to make it worth a shot, especially as a post-Christmas rental or a well-chosen pick from eBay or the bargain bins. As the New Year gaming drought savagely kicks in, TimeShift is one of the more worthy also-rans of 2007 I'm definitely going to be catching up on.