Tips for a complete TF2 newbie??

Well, from experience of getting my friend to play TF2 (who is a newb) he couldn't figure out how to upgrade sentries, what a dispenser meant, how to do the teleports correctly. I know this sounds crazy, but if he is a representative of a n00b then really I don't think an engineer is the best class to begin with lol - then again this is just my friend. :o

Me personally I found the engineer one of the easiest to begin with too, so I guess it depends on whether the person is an experience PC Gamer or not. If not, M1+W as Pyro is the w1n! :p

Fair enough. I guess the engineer is different to your typical FPS role. I like to think I'm good with most classes, but the one I have always struggled with is Spy. It's mainly due to lack of practise really as when I have played him I have got better. Just not up to the standard of my other classes. :p It's all too easy to play Demoman and take it easy. Got to love playing Demoman on a payload map when you get kritz ubered. A couple of times I've managed to take out pretty much a whole team of 12 people while kritz ubered on my own, because they are all standing around the cart. :D
 
Just gone back to this after quite a long time, was reminded of the amount of people who listed it in that least favourite games thread. I just cant see how you can like FPS games and hate TF2, it truly is a gaming masterpiece. Looks great, runs even better and the classes offer something for everybody in terms of play style. Really is just about as much fun as Ive ever had out of a shooter.

Reading this guide has been very helpful, was getting my arse handed to me all morning but read through this and thought more about what I was doing and I slowly but surely improved throughout the day :).
 
As a soldier, jump lots, even win firing at enemys
if your not able to hit them direct (with the standard launcher, its quite hard) just aim at their feet. Remember, the closer you are with the soldiers rockets, the more damaging they are. Long range rockets arnt effective.

Soldier on soldier fight i let them fire 1 or 2 rockets at a bit of a distance, and then when i get closer to them i let them all loose.
 
The game is called TEAM fortress, not I fortress.

Yeah, as with most games of this type I usually pick my class by whatever the team needs at a particulat time. Been mostly medic as there havent been many around when Ive been playing.
 
Pyro isn't as skillless (sp?) as people make out... some pyros can get near top on the team while other just die when they try to engage the enemy. Try to ambush people and never take on a large group. Don't attack heavies unless if they are already injured or distracted. If you need to run away, mouse 2 at the enemy as you back away to push them away. Use the shotgun when they aren't close. If faced with another pyro, do not EVER follow him(/her) as you will receive 5X as much damage as you can deal him.

I used to love playing pyro before the pyro update, now it's just lame, it's pathetically easy, hold w + fire. Pyro was the least played class so they buffed it insanely now it feels like the kiddie class.

My niece loves it however and can actually get kills online as a pyro, which is pretty good for a four year old. Her favourite class is the spy but she refuses to disguise :D

OP Pyro is probably the easiest class to start with. Also try Medic (arguably the most powerful class in the game) and Heavy.
 
I got it myself after the free weekend, there's been some great tips on here.

There's only a few classes so far I've gotten to grips with, engineer was the first, and I'd say by far the easiest, but then I use to love playing an engineer in Wolfenstien :P As far as sentries I just put them where I thought first, but I've since been plowed down by some pretty well placed sentries so learnt from the enemy you could say!

Pyro seems easy to rack up the points and pretty fun, does seem a bit too easy though.

At the moment for the life of me I just can't seem to get to grips with the demoman, yet I get killed by lots of them!

Lovin' it so far though, shame I missed it when it was £2 but still £7 wasn't bad at all.
 
For pyro you need to set yourself up with a special config, something along these lines should do the strick:

Code:
+forward
+attack

It wouldn't hurt to wiggle the mouse a bit.

Seriously though, as pyro with the backburner you should try to come up behind them. Don't completley ignore the regular flame thrower though, as the airblast (secondary fire) is really useful for countering nades/rockets and annoying the enemy.
 
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I think the Pyro gets slated far more than it should. If all you done was "lol w+m1" you wouldn't have much fun, and you certainly wouldn't do very well.

I realise some people are hugely simplifying the pryo's "tactics" for comedic value, but some people will sit in servers in the spawn and rant in the open channel about how gay people are, or how noobish they might be, and then you get a decent game going with people on voice and coordination and you hear "where are the pyros, we need spychecking" or they are needed to counter ubers. Of course pyros will luck out now and then and get about 5 kills in a few seconds in something like the vents on Turbine, but most time is spent dying, and hoping for a few assists. Now the pyros life is even more grim and suicidal, with the targe/eyelander, Demo men giggle and chop off thier head.

I've knocked out most of my tf2 hours with a pyro, it's about 10 hours ahead of demo and medic, though it's mostly been down to chasing the ****ing Pyromancer achievment, and while I did take to the pyro quite well in the begining, I've grown to dislike it. I'll still have a blast(ha) when it's needed, but the crappy survivability really wears thin.


Tips for making life as a pyro less demoralising. Try and keep alive as best you can, don't run into crowds blindly with no exit strategy, it'll keep your score reasonable and the medics will be more likely to help out if you are in the top part of the board, basically don't be too greedy. Don't bother with the backburner at all, in my opinion, the alt fire on the standard flamer is just too vital. Try and time airblasts when you are blowing back an uber, don't just mash it, you lose far too much fuel and wont really help. Try and put out burning team mates with the air blast when you can, and blow stickies and rockets away from the hardhatted friends and their toys. A pyro really is an engineers best bro, make sure and give suspect players(everyone near the hardhats) a lick of flame to root out the spies. If you are lucky enough to get a medic on you, don't get lost in lust for burning, keep an eye out for him and do your best to keep him alive. Do lots of hiding around corners and ambushing, patience and trying to play it smart can be a bit lacking on Jihad action, but ultimately more rewarding.

I'm sure I've forgotten things I think are key, and/or said things people will disagree with, but that's the wonderful world of opinion.
 

Good advice really. I see pyro's played wrong all the time, does my nut in. I'm not a fan of the class as it requires more patience and the drive to work as a team than any other class combined, with little reward.

Hence my comment above was tounge in cheek about the nubs with back burners :)
 
I'd say the engineer is one of the easier classes to get to grips with really.


heh? actually engineer is critical for team success. you need to build in key areas and know when to push or retreat. engineer isnt about just spaming your sentry. that is a one dimensional view.

there are 3 critical classes imho for team success, engineer, medic and scout (and perhaps spy too, although i hate em ;)). other classes have roles too but not as critcial for the team, coz demo, pyro, heavy and soldier can all be good at destroying or killing. sniper is basically useless for team, rarely have i seen any contribute anything to team
 
sniper is basically useless for team, rarely have i seen any contribute anything to team

I disagree

Sniper is one of the most important classes for holding and pushing a section of the map.

Granted a crap sniper is useless, but quite a few times since the demo/solider update, I've found myself on a team with no sniper and you can really tell the difference when someone goes sniper, the enemy are far less 'brave' with a sniper covering a spot they want to venture into!
 
Sniper is one of the most important classes for holding and pushing a section of the map.

lol i completely disagree, holding a point is engineer territory, and pyro. Snipers couldnt hold any points if they tried and they certainly never capture one. arguably some snipers that play well (in my experience could probably count them on one hand) can take out critical targets like medics; however 99% of the time they base camp and just seems like they are playing another game, completely independent of what is going on map. you could play without any snipers and dominate, you could not play without an engineer and medic and do the same
 
You probably also think the demoman is important too (not that I disagree). I saw ya bledd. with your eyelander doing your chargin' targe at people with everyone running around helplessly in fear. :p ;)
 
At the moment, Demo and Soldier are stupidly overpowered, if you team up with another demo/solider and a Medic you can seriously dominate :cool:

Lunarwolf, sorry I meant choke points in the map, not capture points, should have clarified. For example, just after the first cap point in badwater, without snipers it's way too easy to storm.
 
sniper is basically useless for team, rarely have i seen any contribute anything to team

Bad sniper - waste of space
average sniper - keep opposition snipers busy.
good sniper - keeps opposition snipers at bay & takes the odd other class out.
class sniper - destroys the opposition, invaluable.

Imo a great sniper is the most valuable class in TF2.
 
Exactly, sniping is super super easy in TF2, any semi decent CSS sniper with headphones is awesome. But you never need more than 2, 1 is usually ample, unless it's a very wide map
 
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