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pfffffff these pesky consoles 

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There was a discussion about this back when Titanfall released. The game uses flawed VRAM caching, which means it "looks" like it needs infinite amounts, but doesn't.
My GTX 670 2GB was always maxed out at 2GB, all details on full, full aliasing etc.. and constant 60fps. It's a ***ppy console port, that is why. Makes no difference.
Same happened with Sleeping Dogs. Maxed at 2GB all the time, but no stuttering. Of course, the FPS wasn't all perfect in that game anyway.
Console ports suck![]()
Clearly humbug is advising everyone with 780-3gb cards to upgrade to gtx970's
I didnt realise he was such a staunch nvidia sales supporter
They did and people just moaned it cost to much.....If only a manufacturer had the foresight to launch a 6gb card..........
![]()
They did and people just moaned it cost to much.....![]()
Legit question, Almost 4GB Titanfall 1080p. Yet Just Cause 2 max 1080p is way more open and i almost thought osb was broken because i could not go over 500mb of ram.
Where does all the ram actually go?![]()
***ppy console port? Oh do please tell us how one of the most modern source engine distributions seen in Titanfall is a console port...
60FPS cap with last-gen Graphics and obviously flaw'd Vram usage. The game looks alright, but it's nothing groundbreaking by far.
And yes, I know you can bypass the cap by modding, but that isn't the point.
***ppy console port? Oh do please tell us how one of the most modern source engine distributions seen in Titanfall is a console port...
It's new wave console slop, what did you expect?
They have up to 6gb at their disposal IIRC, so trust Nvidia to release a load of 4gb cards.