TNA Impact

How do i use my special move? I pushed B whilst grappling but all it does is choke my opponent..?

EDIT: Nevermind, sorted.
 
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Press LB and and I think Y and you will grapple him, then press B. Obviously your impact meter needs to be full for your finisher to work. Its easy really :)
 
You having fun with the game? Or think its not so good like many haters online? I am enjoying it. Just wished there was more moves and more content. So cant wait for number 2! Also want some nice downloadables. Like litlle petey pump for example :)
 
Only up to Jay Lethal in story mode but i quite like it. Getting quite annoyed though as he reverses everything!
 
Started to get really ****** off now, a.i reverse almost every move and in a tag match sometime your partner just stands there and lets you get pinned.
 
Started to get really ****** off now, a.i reverse almost every move and in a tag match sometime your partner just stands there and lets you get pinned.

Try to do less grapple moves, and also try to reverse, reverses :)

What I did was used all 4 chairs and then do a finisher and its 1,2... 3!
 
i know its lacking moves etc

but im still enjoying it a lot got it friday and spent friday afternoon/night playing online for the achvements and just playing two player with my brother
up to LAX in story mode and they are kicking my arris
 
but im still enjoying it a lot got it friday and spent friday afternoon/night playing online for the achvements and just playing two player with my brother
up to LAX in story mode and they are kicking my arris

I am enjoying playing online also. A few people have pulled the plug on the 2 count though! :mad:

But luckly its only a small percentage of people that do it. Anyone here have the game on the 360? If so, and you want to play me, then email me your gamer tag or put it on the forum and I will add you :)
 
tempted as Smackdown games are stale atm but I got 2 games last week & I'm hard up for cash as it is :p

Tell me about it, what with WAR, FIFA, Spore etc...etc...etc... Then moving flat, putting a phone line in, new broadband in...

Expensive month for me man! :eek:

Video games are worth it in the end though :p
 
Strange theres not many moves in it, i mean they had the actual wrestlers down doing mo-cap for the moves. And unlike smackdown where they have generic wrestlers doing other peoples moves, for impact they had each wrestler do his own moves so they should look as they do in real life.

Just seems odd to go to that trouble theres not many in it, then again soon as i heard there was no demo i knew something was up.
 
In the Q&A Midway done a few weeks back, they said they did not have enough time to stick in all the moves. So it seems like we have to wait. For now I am happy, but I think the sequal will be so much better once they get in all those moves in to the game.
 
Played this for a good bit last night, quite enjoyable.

Now before I start, this is a game whose progress I've followed for a long while so I'm fully aware that what we're getting now is a taster of what Midway want to do with the Unreal Engine 3 and a mere hint of what is to come from TNA video games in the future.

The gameplay seems much better than what we've seen in Smackdown in recent years, but it's the features that SvR has brought to the plate that holds SvR in a different league right now.

If this becomes a yearly release like SvR has become, TNA: Impact could be an incredibly good video game sooner or later but it's missing so much right now it's just annoying.

Loadings between each intro is something SvR managed to solve by loading all the intros before the match, a niggling thing but it's still annoying as there's no quick way to skip them to get straight to the match.

Lack of matches. Sure it's got Ultimate X, but it'll need to put Ladder matches, Table matches, I Quit, Submission, Hardcore, Cage matches the list is endless. TNA have done some big matches in the past like barbed wire matches, but I don't think we'll see that in a video game any time soon (ECW managed to sneak it in there though so who knows).

The (damn near) one moveset for all wrestlers, or one set for high flyers, one for brawlers and one for submission matches is a real hamper on this game.

CAW mode may as well not be in there, it's like designing a caw 5 or 6 years ago... with little to no customisation, awful textures on the hair and everyone seems to look... samey?

Story mode is good, but with the serious lack of moves in this game they really shouldn't expect you to have to play through story mode to unlock things like a chop, back handed punch or a clothesline. Fine, let me unlock big moves or variations of moonsaults, powerbombs or new finishers... but I don't expect to have to unlock the basic of basic moves :(

It's a good game, obviously gameplay focused more than anything else but it's flaws are obvious and overshining a lot of it's good points.

It's a game I'll be playing more of that's for sure, and I've got high hopes for it in the future - but it's nowhere near where it could be in the future... or should have been.

Smackdown Vs Raw it is not, but it's a back to basics approach on a good gameplay focused wrestling game.
 
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Very well said nikebee. I agree with everything you said there.

For the next game I would like to see an updated roster, with perhaps a legends type of unlockables where we can use scott hall or raven for example.

I would like to see every player to have their own unique moves and a lot more moves being available to to in general.

More match types like tlc, i quit and many other that you mentioned. Something like The TerrorDome match would be cool :)

Longer story mode without so many jobbers in it.

And improve the online gameplay. At the moment I can finish someone off in less then 1 minute. lol. I think they should make sure you have to do considerable damage or do a finisher in order to get a pin. At the moment its just all wrong. All people do is run around the ring hiding from you. Get annoying. This is why I try not yo play ranked matches, and try and make friends with some people online so when we have a match we have our own rules such as only can pin with a finisher, and no running around like a headless chicken :)

I dont care much for CAWs, but yeah can improve that a bit too :P
 
The running around madly thing effects Smackdown too though. If someones in trouble they just bugger off up the ramp... and run in and out of the ring trying to catch you off guard.
 
I dont understand why they dont just do a system where when you run your stamina meter goes down and you cant run, or cant run as fast. This way even if they run, they wont get far. The more damaged the player gets the lower the stamina or something like that. I just hate the running around stuff...
 
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