Tower Defence - addictive game

DRZ said:
Based on the income being linear (which is showing to be not quite true) the earliest you could afford the level 2 tower is level 81 if you used only one fully upgraded nature tower for all of the preceeding levels.

not sure i understand that.

ive had the flower thing at level 2 and got no where near level 81
 
Clerkin said:
not sure i understand that.

ive had the flower thing at level 2 and got no where near level 81

think he means the second upgrae to the flower tower, afaik no-one here has been able to get it yet.

still think theres an error with the storm towers, i reckon they an be upgraded but theres a bug which makes it seem like it is already at the max level, it would make sense
 
Gilly said:
Its possible, but difficult. You need multiple low level ones after which you can work backwards and upgrade them
You can get to level 40 with a single nature tower - you need to upgrade it *just* as you get the necessary money, however.
 
towers.jpg


All fully upgraded apart from that final one highlighted.
 
If you had moved the 4 useless towers to a more profitable location, you would probably have hit 81 there...

@Gilly, yeah, I meant level 3 sorry.

You can get to level 50 with a single fully upgraded tower.
 
6thElement said:

All fully upgraded apart from that final one highlighted.[/QUOTE]
I just hit 80 (one second from 81) with all nature. Didn't screenie it, but im on my way with another.
 
Just done some quick calculations and it seems that actually the best tower is the ice tower, due to its range it has an advantage over the nature tower of 2 levels at the fist corner (level 52 before it gets over run).

Tower rangexdamage=total damage

Fire 120 x 7021 = 824,520
Water 300 x 7335 = 2,200,500
Nature 215 x 9000 = 1,935,000

The water tower has an advantage of over 250,000 (12%) over the nature tower but value per damage wise it is still less than the nature tower:

Tower Damage/cost=value per hit

Fire 824,520 / 2298= 367
Water 2,200,500/3360=655
Nature 1,935,000/2375=815

The flower tower on the other hand;

Tower rangexdamage=total damage value

Flowerx1 150x9090 = 1,363,500 682
Flowerx2 100x15050= 1,505,000 215
Flowerx3 90x909090= 81,818,100 3409 :eek:

So the original flower is actually a lot weaker than a full nature tower and is also less value for money too, The second level flower is even worse, only adding an extra 150,000 damage (due to its decreased range) for a value of 215 per damage, seriously poor value for money (almost 4 times less than the nature tower).

The third level flower speaks for itself, hugely cost effective and extraordinary damage potential, the problem is getting there in the first place.

Anywho this post hasn't really added anything but maybe explained a few things hopefully.
 
Massive Attack said:
if u buid another one ontop in the same place it becomes upgraded atleast this is what happened to me
Doesn't happen that way with me you have to click on it to upgrade it (this may be what you mean), and i've had the bug he mentioned with disappearing towers.
 
Just got this:
towerib4.jpg


I tried putting a nature tower on top of another nature tower (the square flashes red/white) and this enables you to build more than one on the corners to get the most from the speed bonus when the monsters are approaching. Anyway, it didn't improve my score all that much really.
 
Amp34 said:
I would presume not if you didnt use some kind of decriptor to see it.

i dont think I did, I have zero experience with ever looking at code, cant even use vbulletin code on here properly :D is a decompiler the same as a decriptor?
 
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