Hey everyone, my name is Gabriel and I’m a writer for Train2Game. I’m also known as GabeM on the Train2Game
forums
The way Train2Game teaches has been misunderstood. While students do go through course books and answer questions, this isn’t by any means the full extent of Train2Game teaching. Students also build a portfolio in their respective course under the guidance of their tutor that shows they do fully understand what they have been taught. For Games Designers the portfolio work includes pitches and design documents, for Games programmers it includes demos and short games and for Art & Animation it includes concept art, models, textures and renders.
A lot of the content Train2Game produces is original bespoke material created specifically for the course. So I’m afraid it’s not fair to say you can just Google it.
I do agree that there is no shortage of people wanting to work in the industry. I would however say that there is a shortage of
talented people. With that in mind we manage our acceptance process very carefully, (our acceptance rate from application to approval is less than 7%).
Train2Game is a structured learning experience with constant assessment and feedback loops made up of exclusive written content, lectures, assets, technology and tools.
It’s very not reasonable to assume that with just a good degree, you can expect to land a job in the industry. Having a high quality and well rounded portfolio will boost your chance of success massively. In fact I’d say that without a good portfolio you’re highly unlikely to even get to an interview. As Rroff said earlier on, if you have a solid portfolio that shows you have talent and experience, it’s going to take you further than someone with a higher degree and nothing but a certificate to show for it.
It is also worth noting that Train2Game do have courses that also cover 3D modelling and AI.
I’m in no way saying that Train2Game is either a better or worse option than university (I myself attended university, studying journalism at Lincoln University). It’s simply another alternative for people who want to learn the skills and knowledge relevant to the industry. If you want to go to University for whatever reason, that’s a life choice that you can make.
The importance of a portfolio and the need work harder than most is paramount if yo are to succeed in the games industry.
I should also say that the people who created these courses took 3 years to build the content and have been in games development for over 30 years so it’s a little unfair of Rroff to suggest otherwise.
Whatever you decide OriginalJonty, I wish you all the best
