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- 18 Oct 2005
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the source engine uses integer HDR i believe, which can work with AA fine, its when using floating point that nvidia cards cant do it with brute force AA (ie flicking on MSAA in control panel). the developers could write the AA code in their engines and it would work (see the luna and mad mod mike demos) but its a lot of extra effort. bethesda said to get the ATI cards to work with AA and hdr wouldrequire more time to get running quick, and they dont want to delay the game jsut for that, although some say its because its an nvidia "the way its meant to be played" game that we arent seeing it 
the 360 has both hdr and AA i hear, probably because of the 10mb edram and surrounding logic processors that provide 'free' AA. im getting the 360 version.

the 360 has both hdr and AA i hear, probably because of the 10mb edram and surrounding logic processors that provide 'free' AA. im getting the 360 version.
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