Trials on tatooine VR

Short, but hopefully polished.

Missing a trick though, how cool would it have been to recreate the fight over the sarlacc pit on jabba's barge.

Hopefully lucasfilm go all in with a star wars vr game.
 
The glowy lightsaber in hand while credits rolled was the best part for me.

Could look a lot better imho, and the laser bolts were a little bit small for me.
 
just as a benchmark given im running a 7970 still, how was the jaggedness for everyone? i could barely make out they were stormtroopers etc!
 
just as a benchmark given im running a 7970 still, how was the jaggedness for everyone? i could barely make out they were stormtroopers etc!

Yeah, stuff in the distance was fairly hard to make out running "High" with a 980Ti. I didn't have SS enabled so might try that.

Great "experience" though, just wish it was longer. Hopefully they do more of these in different environments.
 
Out of interest what are you using to measure fps?

If you have the in-headset frame graph enabled, whenever you get red spikes it's pretty much a good indication that reprojection/45 FPS is kicking in. If it never appears or stays green then it generally means you are OK at 90FPS, at least that's my experience.

I've not yet found a permanent "in-VR" framerate display to constantly monitor it, if anyone has one I'd like to know about it :)
 
If you have the in-headset frame graph enabled, whenever you get red spikes it's pretty much a good indication that reprojection/45 FPS is kicking in. If it never appears or stays green then it generally means you are OK at 90FPS, at least that's my experience.

I've not yet found a permanent "in-VR" framerate display to constantly monitor it, if anyone has one I'd like to know about it :)


I was jus thinking the same how do people see this

https://forums.overclockers.co.uk/showthread.php?t=18741200

Has a link to add them

Not tried but you know what I am going to be doing tonight

Subject to not been that hot again

Richard
 
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