Two Point Museum

just get the bull sharks from Tide mountain.

I literally caught 2 more last night and got the 4/4 pescatarian.

after to get the curators star you need to do the pop up security mission.

its so simple its almost stupid.

It's a fully setup museum, you just need to spam hire security guards and collect donations until the days tick down and its done.

You can sell the trres and stuff on the museum plot, just mouse ove and hit the DEL key to sell them, then you can hire security guards faster, instead of waiting for donations to start coming in.

you get new museums when u hit curator 3

heres the survey level on already discovered explore plots I was talking about
5vCgDzV.png

the survey level defines the max item quality you can retrieve.

Pristine versions at level 3 have higher buzz by default, so its worth repeating them.
they also have more perk slots.

you need extra exhibits to research anyway, that's how you get perks you can add to your statues, and how you unlock knowledge of exhibits so that your guests learn more. (professors etc donate based on knowledge instead of buzz)
Thanks. I just did 3 more surveys to Tide Mountain and got the 2 Bull sharks I needed. I did the pop-up security mission yesterday and got the bronze easily. I wasn't too far off getting the silver. So to get silver/gold, just constantly add security guards as they become available to hire? I did also do the selling stuff on the museum plot. I do that in the normal levels to get some money back but I didn't think it had much effect on the income for the security challenge. I'll give that another go later.
 
TPM is quite a good way to spend a lot of time! I've now got the ability to get 4 stars on each level. the security aspect is quite frustrating. I keep losing stuff and the security guards don't seem to be aware a lot of the time. I think I need to rethink my camera network, security chairs and Security office. Not sure I want to keep hiring security guards as I'm always finding it tough to make a decent profit each month.

I am loving the robo janitors and robo security guards. Think they cost $5k each time, which is more than a standard security guard/janitor but after a few years you've saved on the wages and the moaning they all do!
 

At flipping, flaming, flabbergasting long last!!!
Code:
CHANGELOG[/HEADING]

[B]Number of changes: 107
Inspired by the community: 68%[/B]

Changes with ✨ were inspired by the community.

[HEADING=2]New Content & Features[/HEADING]

[HEADING=3]✨ 23 New Floors and Wallpaper:[/HEADING]
Hide Details

[LIST]
[*]Marble Diamond Large Cold
[*]Marble Diamond Blues
[*]Marble Squares Cold
[*]Snow Floor
[*]Wooden Wavy
[*]Snowed Out
[*]Snowed In
[*]Two-Tone Blue
[*]Two-Tone Green
[*]Two-Tone Brown
[*]Two-Tone Purple
[*]Wild Ice Wallpaper
[*]Simple Panel Green
[*]Simple Panel Navy
[*]Simple Panel Purple
[*]Simple Panel Cream
[*]Double Panel Green
[*]Double Panel Navy
[*]Double Panel Black
[*]Double Panel Cream
[*]Earned Stripes Blue
[*]Earned Stripes Purple
[*]Earned Stripes Cream
[/LIST]

[HEADING=3]✨ New Staff Room items:[/HEADING]
[LIST]
[*][B]Microwave[/B]: Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again
[*][B]Staff Desk[/B]: Staff members gain a small amount of XP while interacting with it
[/LIST]

[HEADING=3]✨ New Staff Traits:[/HEADING]
Hide Details

[LIST]
[*]Jammy - Immune to MIA events
[*]Shatterproof - Immune to injuries
[*]Antibacterial - Immune to illnesses
[*]Family Friendly - Increases entertainment of nearby children
[*]Family Unfriendly - Reduces entertainment of nearby children
[*]Handy (Janitor) - Improves maintenance, workshop and perk installation speeds
[*]Lard Lad/Lass - Eating doughnuts increases happiness!
[*]Sunny - Increases Happiness (+5%)
[*]Stormy - Decreases Happiness (-5%)
[*]Dinner Lord/Lady - Cafeteria work increases happiness
[*]Tunnel Vision (Security Guard) - Narrow field of view for security
[*]Slacker - Takes longer breaks
[*]Half-Wit - Impairs training speed (-25%)
[*]Vomino - Sick at the sight of sick
[/LIST]

[HEADING=3]Sandbox Improvements:[/HEADING]
[LIST]
[*]✨ All popup challenge locations are now available in sandbox mode
[*]✨ We’ve added a feature that lets you turn the ‘Curator Class’ objectives on or off. This means you can focus on one museum without needing to move to other locations.
[*]✨ You can now Unlock or Lock all Kudosh items
[*]✨ You can now also Unlock or Lock all Enlightenment items
[*]✨ Additionally, you can Unlock or Lock the Custom Contraptions project in the workshop.
[*]✨ All Cafe food options are now available in sandbox
[/LIST]

[HEADING=3]Additional New Stuff:[/HEADING]
[LIST]
[*]✨ [B]360° Security Camera[/B]: This camera can be placed anywhere and rotates back and forth in a 360° circle
[*]✨ [B]Very large UI scaling[/B] is now available (handy for Steam Deck)
[/LIST]

[HEADING=2]Balance & Updates:[/HEADING]
[HEADING=3]Security Improvements[/HEADING]
[LIST]
[*]✨ Molar thieves will now prefer to steal exhibits that are further away from their hiding spot. They’ll only take items that are nearby if there’s nothing else available.
[*]✨ Thieves will no longer run off when spotted by a camera.
[*]✨ Thieves will now move more slowly when they’re trying to escape with an exhibit or after they’ve damaged something
[*]✨ The message saying “Thief Escaped” won’t show up anymore if a thief gets away without taking or damaging anything
[*]✨ You can now place the outdoor security camera inside the museum building.
[*]✨ A new “Security” filter has been added to the items tab to help you find security-related items more easily.
[/LIST]

[HEADING=3]Expedition Discovery Improvements[/HEADING]
[LIST]
[*]✨ The Exhibit stats tab and stickerbook entry now show you at which point of interest the exhibit is found.
[*]✨ There’s a much better chance of getting a Pristine Exhibit when a point of interest is fully surveyed.
[*]✨ Expeditions at the highest survey level no longer give you an average quality exhibit
[*]✨ The survey progress for Detailed Expeditions has increased from +15 to +20
[*]✨ The survey progress for Safe Expeditions has increased from +5 to +10
[*]✨ The drop rates for particularly annoying points of interest have been improved.
[*]✨ The screen that reveals your exhibits now shows their traits.
[/LIST]

[HEADING=3]Exhibit Changes[/HEADING]
[LIST]
[*]✨ Fixed problems where some exhibits were only getting one trait (e.g the Boa Conductor was only ever receiving the “Boring” trait)
[*]✨ All perks will now show in the installation list and will be greyed out with extra information if they don’t apply to the current item
[*]✨ Significant improvements have been made to boxes and boundaries on all exhibits and items
[*]✨ Exhibit Analysis now gives XP based on quality rather than time taken. You’ll also get a bonus XP at the end of the analysis.
[*]This change aims to make it easier to gain XP from analysis traits and qualifications, which previously limited how much staff could earn.
[*]✨ The Panoptic Pillar is now much less likely to be stolen
[*]✨ The message for Fish and Spriti Buzz Bonuses has been made clearer, so it’s easier to see what they like and dislike in their aquarium or room.
[*]✨ Added a “Museum Utilities” filter to the aquarium items list to improve messaging
[*]A new trait has been added to the Lagoonean Creature to indicate that it can’t be bred.
[/LIST]

[HEADING=3]Staff Changes[/HEADING]
[LIST]
[*]✨ You can now see a staff member’s current action, traits and XP in the training menu
[*]✨ A new inbox message about a Missing in Action (MIA) staff member has been added, which gives details on where and how they went missing.
[*]✨ Staff job selection has been improved for when an item catches fire.
[*]✨ The amount of XP earned from workshop projects has been increased.
[*]Experts who spawn from the Frozen Fridge now come with a frozen-related trait
[/LIST]

[HEADING=3]Other Changes[/HEADING]
[LIST]
[*]✨ Increase career backup save count
[*]✨ Added a larger button to the edit building inspector to improve messaging
[*]✨ Increased the amount of decoration that can be used in the Cafe and Gift Shop
[*]✨ Ceiling and wall decoration items are now allowed in the Cafe
[*]✨ Improved colour consistency of font in text boxes and inspectors
[*]✨ Removed white background for decoration visualisation mode
[*]✨ Doubled the prestige of the Golden Toilet
[*]✨ Increased prestige given by Golden hand dryer and sink
[*]Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons
[*]Upgraded Unity Engine
[*]Updated an objective on Passwater Cove Act 3 to be a cumulative goal: “Guests (25) with 750 Buzz”
[*]Swapped the Spectral Rift Event for a Cursed Event on Unique Spirit POIs, and changed the counter from Analysis to Ghost Whisperer. This is because Unique Spirits should always be Pristine, and the Spectral Rift event gives -1 Exhibit Quality
[*]Updated “Globetrotter” to provide a happiness boost after doing an Expedition
[*]Sticker Book: save/load appears to re-count sticker book objectives based on what’s in the level
[/LIST]

[HEADING=2]Fixes[/HEADING]
[LIST]
[*]✨ Fixed bright lights occasionally seen on maps
[*]✨ Fixed Hanging Info Stands not being rewarded - it now unlocks after reaching Curator Class V. Players who have passed this point should be rewarded it immediately
[*]✨ Fixed a bug where deleting part of a partition wall caused issues with wallpaper
[*]Mac: Fixed Steam overlay not working on Mac
[*]Fixed cases of Curator objectives becoming out of sync
[*]✨ Fixed issue where exiting to the Museum Map from a sandbox save caused the camera to snap to the centre of the museum map
[*]✨ Fixed procedural walls not selling when removing parts of buildings they’re on
[*]Fixed bug where sometimes it was possible for staff who have the MIA immunity triat could go MIA
[*]✨ Fixed XP balance of Idol Grab and Sonic Claw Grab
[*]Fixed a bug where marketing campaigns were not being tallied properly in the finance screen
[*]Fix some bugs around staff behaviour
[*]✨ Fixed visible seam-lines around the edges of grass terrain
[*]Removed non-functional hotkey in HUD controls
[*]Fixed modded items disappearing entirely from a save game after the mod in uninstalled. Now it will replace the modded item with the base item that the mod was based off
[*]Fixed guests becoming stuck at the subway in one of the entrances in Momento Mile
[*]✨ Fixed a case of stuck expeditions
[*]Fixed some cases of staff becoming stuck and not satisfying needs
[*]✨ Reduced buzz requirements in some of the late-game objectives
[*]Fixed some bugs with extra large UI
[*]Behaviour improvements for some instances of stuck guests and staff
[*]✨ Fixed a bug that was causing guests to occasionally get stuck in the giftshop
[*]✨ Fixed the Rotating Wall Cog item being difficult to place against a wall
[*]✨ Increase the chances of finding the Cave Ghosts in Withering Way
[*]Ancient Altar now only changes its name to Ancient Anatomic Fabricator once activated
[*]✨ Fixed a bug which meant that security guards didn't receive XP when removing thieves
[*]✨ Fixed a bug where the tooltips in the sticker book objectives were not updating
[*]✨ Fixed cases of wall items becoming invalid in 2.0
[*]✨ Fixed Boggymen from spawning in a locked bathroom and jumping infinitely
[*]✨ Fixed issue where custom contraptions are counted as average quality in tours and inventory
[*]Fixed issue where if a thief is interrupted they become immune to being captured
[*]Fixed issue where Staff were marked as "Not qualified" in the staff list while on Expedition
[*]Fixed issue where Donation stands only appear in the all tab (now they also appear in the utilities tab)
[*]✨ Fixed issue where moving an exhibit during perk installation stopped the Janitor from doing the task
[*]✨ Fixed wall-clinging fish from escaping the Aquariums, let's hope they're contained for good now
[*]Fixed an issue where selecting the thief and then cycling through to other guests resulted in an empty guest list
[*]Fixed issue where status icon filter filtered out knowledge Vis mode when set to minimal
[*]✨ Fixed missing icon for Advisor message on Fish pop up museum when completing a bonus objective
[*]✨ Fixed issue on Controller which prevented sorting on the staff list
[*]✨ Fixed issue where Experts returned to original Prehistory outfit after being customisation
[*]✨ Fixed an issue where Robo Staff could be sold instead of being placed in Inventory
[*]✨ Fixed an issue where required expedition rewards is destroyed by demolish tools
[*]✨ Fixed Exhibit and Staff Type sorting in lists
[*]✨ Fixed lighting issues on Expedition maps
[*]✨ Fixed issue where Sponsor items could be stolen
[*]✨ Fixed issue where Golden toilet was not counting towards the Health inspection
[*]✨ Fixed issue where Security guards were not emptying donation stands
[*]Fixed multiple audio issues
[*]✨ Fixed multiple Zoning issues
[*]✨ Fixed multiple behaviour issues
[*]✨ Fixed multiple Inbox messages
[*]✨ Fixed multiple areas of text and grammar issues
[*]✨ Fixed issues with Expeditions getting stuck
[*]✨ Fixed issues with characters getting stuck
[*]Optimisation for Levels
[*]General Stability improvements
[/LIST]

 
Update 3 out today. Seems to be fine tuning of minor issues and tweaks.

Code:
Changelog:

Number of changes:
Inspired by the community:

Changes with ✨ were inspired by the community.


New Content & Features

✨ MIA Memorials
When a staff member goes MIA, the related inbox message will now give you a memorial exhibit that you can place in the museum

The exhibit's Buzz and appearance depends on the rank of the staff member when they went MIA

✨ New Posters
Added Gift Shop poster wall items for each of the six exhibit types. Each type has four cosmetic variants

Added Cafetaria poster wall items, six in total for food items like the Dough Cake, Hog-Logs and Dinosaur Nuggets

✨ Security Improvements
Thieves who have stolen something now carry a backpack and have a different walking animation, making them much easier to see

Thieves who have been revealed but have not stolen something now play more suspicious animations

All Crime Guilds now have their own entry in the sticker book which details their Modus Operandi and additional information

Major Quality of Life Updates
✨ Improved Randomisation
The drop table randomisation system has been overhauled and a new system is being trialled on a selection of POIs

These new POIs are smarter at knowing when you’ve not received an exhibit for a long time and have a better understanding of how to distribute multi-part exhibits versus regular exhibits

We will monitor feedback on these POIs and increase the number of POIs that use the new system over time:
Cold Mines Downtown Wetlantis Greasy Fields Carrion Trail Ginormous Rock Darkest Depths Rib Row Endless Dump

✨ Workshop Project Batching
When building cargo items, you now have the option to build 1, 3, 5 or 10 copies of the item

Each of these copies will be built sequentially, meaning you’ll still get the first copy of the cargo item in the same amount of time as if you were building just one copy

Choosing more than one copy will increase the upfront cost, but cancelling mid-way through will reimburse you for any unbuilt copies

✨ Staff XP Gaining
Increased the amount of XP gained from most jobs Significantly increased the amount of XP gained from capturing criminals

✨ Invalid Items Updates
A major pass has been made on how certain items are calculated to be invalid: you should now see far fewer exclamation marks above walls and items

✨ New Staff Traits
Workhorse - +5% Movement Speed, Energy decays slower

Delightful - Will occasionally entertain guests

Clumsy - Occasionally spontaneously gets an injury

Good Egg - Raises happiness of nearby staff

Bad Egg - Lowers happiness of nearby staff

Theatrical - Gains happiness when working on tours


Other Changes
✨ Introduced a character cap limit which is available in the settings menu. This is recommended for low-end PCs to improve performance

✨ Whenever an ambience speaker is duplicated or copied, it will retain the previously selected ambience theme

✨ Updated the UI for the cafe to make it clearer that the food options can be changed

✨ Added a queue indicator to most queue-based items to help signify queue direction and the front of the item

✨ XP rewards from expeditions now show the correct amount of XP in the crate reveal screen

✨ Updated the sorting layer of all fish in the aquarium to make them easier to select

✨ Staff who are on an expedition are now greyed out in the staff list

Fixes:
Fix for Staff Flip flopping between points after a series of Expeditions to specific POIs.

Fixed Ghostology themed archway to prevent stuck characters.

✨ Fixed an issue where robot staff were not correctly going to get perks installed

✨ Fixed an issue where training items were not correctly improving the time it takes to train

Fixed Sunny and Stormy being able to appear on the same staff member

✨ A fix to the Ghostology-themed archway to prevent stuck characters

Updated to the functional description of the Ambience Speaker, which reflects a change to the phrasing of related status effects. Buzz effects are to guests and not exhibits.

✨ Fixed the issue where keyboard prompts were not respecting keyboard layout during the tutorial.

Updated ghosts to be removed from the room when destroyed/repossessed

✨ Fixed Objective navigation on the gamepad, the back button now closes sub-objectives

✨ Fixed issue with the ability to specify staff zones over plots not in play

✨ Added dragging prompt to build button prompts to help avoid confusion when creating a room on controller

Fixed issue with gamepad staff zones cursor appearing initially under building floors

Fixed issue with the Botany salad food option, it now correctly gives a buzz boost to the Botany theme

Made fell in ectoplasm expedition injury and physical injury

Added progress bar to unlock plot(s) objectives sub-goal when requiring more than a single plot

✨ Fixed issue with Pebberly Heights platform looping audio

Fixed inconsistency between Training icons in the Staff Inspector Menu and Training Menu.

Updated staff resignation warning to just be sad sprite

Added improvements to the Ransom Message

Fix for several Alien exhibits display incorrect symbols in all inspector menus.

Fixed interior shadows leaking onto exterior surfaces below the playable area

Fixed player's inability to remove landscape smart brush tiles when painted in Wailon Lodge and Pebberly Heights levels

✨ Camera zoom is no longer limited to Very Low-quality settings

Fix for Lodge plot build audio issues

✨ Fix for radio show subtitles not pausing when the game is paused

Fix for Assistant working in a gift shop outside of assigned staff zone.

✨ Fix for issue where players could paint exterior paths in buildings on Wailon Lodge.

✨ Players are now able to reduce character cap on Console platforms.

Optimisation improvements

Stability improvements
 
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