Ubisoft dumps DRM takes on board steamworks!

I'm glad it is because i never even touched the open beta as i knew the final product would have their brand of drm on it. Now i'm interested :)
 
You do realise Microsoft capturing the market was the reason DirectX became a de facto standard? Next you're going to tell me Windows is a superior OS...

OpenGL preceded DirectX by 3 years, if it makes any odds.

Not a very good argument at all. By your logic we should all go back to horse-drawn carriages because they were around for many years before the motor.

I have no idea where you got the Windows/OS thing from either. :confused: How random.
 
DX is a Microsoft standard, I highly doubt they'd allow DX to run on Apple OS (I'm sure Apple wouldn't be over the moon either). It isn't just Mac, but Linux. Open standards would benefit everyone. Larger market = more sales for publishers
 
It would make far more sense and be more cost effective to completely eliminate OpenGL. Why should the largest market (by a significant margin) bend over for the two or three Mac gamers in the world? Why should Nvidia and ATi throw away years of research and millions in the DX API field just to suit the tiny OpenGL minority?

Doesn't make sense.




Traditionally, Steam versions of games have massively higher sales than non-Steam versions. The DRM on Steam games is also well-reputable for its simplicity and sheer difficulty of circumventing (even if it is remotely possible). It also has no limits on installation, so people aren't so inclined to rage against it.

OpenGL ES is used for the PS3 to my knowledge.
 
DX is a Microsoft standard, I highly doubt they'd allow DX to run on Apple OS (I'm sure Apple wouldn't be over the moon either). It isn't just Mac, but Linux. Open standards would benefit everyone. Larger market = more sales for publishers

Hence why Nintendo, Sony, Mac OS's, Linux OS's all use OpenGL. With DX you cant go anywhere else apart from being tired down to Microsoft products.
 
The "Open GL minority" is actually all of us. We all have Open GL capable hardware. I am hopeful that Open GL will gain more market share over the coming years, just as Open CL has/will do in the compute market. It will take years either way.

As for the millions poured in DX, well ATI are also developing for open standards at the moment. nVidia are still flogging CUDA but who knows where that's going...
 
The DRM on Steam games is also well-reputable for its simplicity and sheer difficulty of circumventing (even if it is remotely possible). It also has no limits on installation, so people aren't so inclined to rage against it.

Wait, what? HL2 + eps and Portal were all cracked, as was Dark Messiah and loads of other steam titles.
 
I'm not a massive fan of steam, I agree that having a unified platform is a good idea but If I buy a retail game that locks itself to steam then you should be able to unlink it from your account so you can re-sell it. It is perfectly lawful to re-sell your games!

Another thing I hate with digital distribution, unlike hard copies you can't sell the games when you get bored of them.

As for GFWL, I have never had any problems with it. Granted it could be a bit better and have a dashboard that appears when no game is running (like steam) but it works ok for me.

I do understand that not everybody 100% will be onboard with things like Steam but I do wonder why they don't like it much, any particular reason/s?

Also about the second hand games thing, even better for the devs/publishers they'll love that feature.

no its not steam games get cracked just as easy as non steam games do

Whilst maybe true, not sure about 'just as easy' but people do it, they cannot access the online features or MP

P.S anybody want to start an uprising for steam? I'm being serious here we could get something going :p
 
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Steam is the only way forward, im going to leave my son my steam logins in my will. Its the next gen of what you hand down, it will be logins to systems!
 
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