UE5 / Talos Principle II

Soldato
Joined
19 Feb 2010
Posts
13,254
Location
London
Hi all,

Is it just me or is UE5 making this game look like utter dog's doo-doo?

There doesn't seem to be a way to stop the horrible AA/Upscaling Algorithms and none of them (that I can pick) look good IMO. There's quite a lot of fuzzing/artefacting when I move around or when for example, the dividers pass down/up the screen in the lift, it's just really weird and off-putting. Sometimes things look as bad as you would expect from low-bitrate video compression artifacts.

Is this just UE5 teething issues or do all UE5 games currently look janky?

Example:

 
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^ Playing this at the moment. My game looks nothing like yours. Playing at 4K (DLSS quality), mix of high and ultra settings. My only issues are the odd DLSS artefact (I've seen long trails on some butterflies in the East zone), some occasional LOD pop in (most noticeable when on the transport system) and the very noticeable screen space reflections on all the large bodies of water (wish they'd have used ray traced reflections for these).

If you sig is accurate it looks like you're overdue an upgrade :D
 
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