• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Unreal 4 Engine PhysX ( nvidia )

Unreal Engine 3 supported PhysX as well (I remember a couple of downloadable levels for UT3 that showcased this), but most developers chose not to use it in their games using UE3 when they released them. Hopefully PhysX in UE4 will be used more and it will be the new PhysX that (apparently) works properly on the CPU if you're not running an nvidia card. I miss the little extras PhysX brought in the Batman games since getting rid of my hybrid PhysX setup.
 
I seem to remember playing a level on unreal 3 when it first came out that had a tornado that completely crushed my FPS even when using an 8800 ultra :(

I've never considered physX a big deal to be honest, it's a nice little bonus but it seems so underused that it's never really been a selling point to me when getting a new graphics card
 
Last edited:
My take on physx is it added massively to the tiny handful of games that used it and used it to good effect.

This, you only have to play the same game with it on/off to see what it brings to the table, PhysX wouldn't stop me buying an AMD card again but it would make be buy a PhysX card if I did.
 
I dont notice the effects in the games i play that use physx, But i do massively notice when they are missing when i play them on a friends PC that has no nvidia card.
 
Back
Top Bottom