Soldato
- Joined
- 25 Nov 2011
- Posts
- 20,679
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- The KOP
Unreal Engine 4 will also make GPU based physics for the mass do you think we will start seeing this much more of engines coding in there own system in the future?
Been playing Squad and this game is using GPU for its physics system. I thought it looks really good from my playing time. It wasn't until I came across a new thread on there forum from a guy asking about PhysX.
Here a reply from Squad Dev, to my reply.
me: But what about people not using Nvidia GPU? Will they loose out on effects? In my playing and watching videos etc I dont see anything am missing out on?
RoyAwesome: No. Epic implemented their own system for GPU driven particles and compute things. It works exactly the same as PhysX, but it's not brand specific.
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/EffectsGallery/1_D/index.html
This brings me back to comments in the Batman thread and performance you loose when running these GameWorks effect, why is it that games that have built in effect performance isn't effected?
Alien Isolation did GPU physics particles with outstanding performance all round.
Am starting to see GameWorks as more of a start the ball rolling type of tech like Gsync and Mantle from AMD set a foundation and let other follow for the better.
7min in you can see GPU particles not over done just a nice touch
Been playing Squad and this game is using GPU for its physics system. I thought it looks really good from my playing time. It wasn't until I came across a new thread on there forum from a guy asking about PhysX.
Here a reply from Squad Dev, to my reply.
me: But what about people not using Nvidia GPU? Will they loose out on effects? In my playing and watching videos etc I dont see anything am missing out on?
RoyAwesome: No. Epic implemented their own system for GPU driven particles and compute things. It works exactly the same as PhysX, but it's not brand specific.
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/EffectsGallery/1_D/index.html
This brings me back to comments in the Batman thread and performance you loose when running these GameWorks effect, why is it that games that have built in effect performance isn't effected?
Alien Isolation did GPU physics particles with outstanding performance all round.
Am starting to see GameWorks as more of a start the ball rolling type of tech like Gsync and Mantle from AMD set a foundation and let other follow for the better.
7min in you can see GPU particles not over done just a nice touch

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