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Unreal Engine 4 - Photo realistic graphics ready now?

Discussion in 'Graphics Cards' started by Gregster, Apr 8, 2019.

  1. Gregster

    Caporegime

    Joined: Sep 24, 2008

    Posts: 37,581

    Location: Essex innit!

    Just watched this and all done on the UE4 and I was blown away. Games are getting closer to movies/real life and I like it.



    No idea what power is needed but man, I would buy it :D
     
  2. willhub

    Capodecina

    Joined: Jan 3, 2006

    Posts: 20,883

    Location: MediaCityUK

    You'll need a 5080Ti
     
  3. Nelly

    Soldato

    Joined: Dec 19, 2003

    Posts: 6,906

    Location: Grimsby, UK

    Remember the days when you watched Baywatch in the early 90s and all you wanted to do was have wild sex with Pamela Anderson? Well, this is about as good as it gets.
     
  4. Participant

    Caporegime

    Joined: May 13, 2003

    Posts: 30,226

    Location: Warwickshire

    I've seen so many engine demo videos that end up looking nothing like it in production that I basically just go 'oh' and ignore them now. Hope I'm wrong.
     
  5. malachi

    Sgarrista

    Joined: Jun 27, 2006

    Posts: 8,811

    Location: Earth

    In SLI
     
  6. arc@css

    Caporegime

    Joined: Nov 8, 2008

    Posts: 26,210

    Very impressive, saw this in another thread the other day. Probably still way off before this sort of detail becomes common place in gaming.
     
  7. ljt

    Mobster

    Joined: Dec 28, 2002

    Posts: 2,808

    Location: Birmingham, UK

    Meh, it's a shame gameplay hasn't evolved as much as graphics have.

    It's all well and good having great graphics, but if it feels no different in gameplay, then it's just the same old, same old with shinier effects.

    I buy games based on gameplay not graphics.
     
  8. AthlonXP1800

    Mobster

    Joined: Sep 28, 2014

    Posts: 2,661

    Location: Scotland

    That Rebirth ray tracing demo was rendered in real time with a single RTX 2080 Ti.

    Rebirth is absolutely very stunning demo I was blew away too.

    There also another Unreal Engine ray tracing demo called Troll was rendered in real time with a single RTX 2080 Ti.



    Not Unreal Engine but Unity had 2 ray tracing demos called Reality vs illusion and The Heretic rendered in real time with a single RTX 2080 Ti.





    Unreal and Unity developers said it really very incredible that a year ago these ray tracing demos would done rendered offline with a farm of GPUs. Now in 2019 they are very excited to see it rendered in real time with just a single RTX 2080 Ti card.

    Troll ray tracing demo was really incredible, I really hope to see a sequel of Hellblade: Senua's Sacrifice to have ray tracing like Troll.

    I think it will be 1 or 2 years or to see amazing ray tracing graphics like Troll, Rebirth, Reality vs illusion and The Heretic in games, Hellblade: Senua's Sacrifice took 3 years in development. AI and ML will sure help games developers to accelerate GPU rendering and reduce development time.
     
  9. BS Dave

    Mobster

    Joined: Oct 19, 2004

    Posts: 2,603

    Location: London

    He says at 2.35 a single 1080ti. Did you watch the video?
     
  10. Th0nt

    Soldato

    Joined: Jul 21, 2005

    Posts: 6,023

    Location: N.Ireland

    He already has that then.
     
  11. CuriousTomCat

    Hitman

    Joined: Nov 22, 2018

    Posts: 540

    You'll only need low end hardware for games like this. If a developer picked up the Unreal Engine 4 right now and started creating a photo realistic game, it would take about 5 years to finish it. Tripple A games take such a long time to make. GTA V took 5 years, Red Dead 2 was 7 years.

    So the 1080ti used to power this demo would be trivial in 5 years. A budget xx50 card would be faster.
     
  12. Sargatanas2511

    Mobster

    Joined: Oct 26, 2013

    Posts: 2,813

    Location: Scotland

    They said several times in the video that it's very easy to do, so why would it take about 5 years?
     
  13. CuriousTomCat

    Hitman

    Joined: Nov 22, 2018

    Posts: 540

    I doubt that all of a sudden it takes a few months to create a game. They need a plot, script, story board, voice actors, director, map designers, AI programmers etc. It's tons of work.
     
  14. JTrickle

    Wise Guy

    Joined: Nov 2, 2006

    Posts: 1,596

    Location: Sheffield

    Impressive model detail.
     
  15. Rroff

    Man of Honour

    Joined: Oct 13, 2006

    Posts: 61,528

    A lot of it is just 3D scanned objects/photogrammetry and a reasonable featured lighting engine. I found the physics bit LOL as it was obviously highly specific objects that were noticeably different to the surroundings.
     
  16. TheRealDeal

    Sgarrista

    Joined: May 28, 2007

    Posts: 9,092

    +1

    The Physics were rotten. Touches a rock and it just rolls. Graphics were really nice but we all know if you add in ai players and some explotions the frames would tank. It usually goes that you take a very nice looking demo like 3dmark and add on many years until games look that way.
     
  17. Grim5

    Hitman

    Joined: Feb 6, 2019

    Posts: 645

    Probably need 2 or 3

    Yes I'd love to have these graphics in games - especially VR!

    BUT! I think Hollywood is going to love this tech even more!

    No more having to pay expensive movie actors and shoot the same scene a hundred times! Now you can just render real life graphics for a movie
     
  18. subbytna

    Sgarrista

    Joined: Oct 22, 2008

    Posts: 8,629

    Location: Belfast

    Exactly. I miss the early 2000's when you had gameplay that was superb and the graphics were so so. It was the gameplay that meant more than glossy graphics.
     
  19. BubbySoup

    Mobster

    Joined: Nov 22, 2003

    Posts: 2,697

    Location: Cardiff

    Because you have to build the most important part - the game, that's what takes the time.
     
  20. Panos

    Sgarrista

    Joined: Nov 22, 2009

    Posts: 9,382

    Location: NE Lincolnshire

    Nothing new my friend. :) Unity Engine has such photo realism on real time rendering since 2016.

    2016, using GTX980 and the OLD Unity Engine.


    2018, Unity 2018.


    The Book of the Dead, runs with the V64 (at just turbo mode) giving ~75fps at 2560x1440 and 110fps at 1080p.
    Can be downloaded today and tested also on your system.

    Also here is someone run it on V64 with a i5 3570 at 3440x1440



    And here 1080p with FuryX and 4770. Look at the VRAM usage.....