In my experience (actually working at big AAA developers and publishers, not just listening to youtube talking heads that make a living dunking on other people's work), there is no lack of passion for gaming. They HAVE to care about the monies and shareholders, because huge sums of money, time and risk are required to produce AAA games. Just the same as small indie teams HAVE to care about money, and investors, there's just less of it at stake.I didn't say anything about Devs, I specifically underlined big AAA publishers as the culprit.They have zero passion for gaming, they only care for the monies and shareholders. Indie usually have much more freedom but also more responsibility with smaller teams. In my personal carrier (IT but not game development) I've worked for big corpos and I've worked (and currently do) for small teams with much more freedom in making decisions (but also more responsibility). There's never been any passion or meaning in the former that I could see in anyone working there, but much the opposite in the latter.
There are the same amount of people in the senior leadership roles that have full freedom in the key making decision in AAA vs indie (the directors: creative/art/tech/game/online/LD/etc), except the former have hundreds, even thousands of people working underneath them, and by the nature of just working with large number of human beings, doing that job in AAA is much harder.
It's nobodies fault that games are more difficult to make the bigger and more ambitious the project is. It's the reality of any collaborative endeavor. Big video games combine the technical challenge of a major software engineering project targeting multiple hardware platforms, with the uncertainty and dynamism of realising an artistic vision, and ultimately producing a product that is all about 'feeling' and emotion.And whose fault is that? Who is making these, often senseless, decisions? Most of the time it's not dev team itself, is it? Sure, there are big projects that come out great anyway (BG3 and other) but it seems to be relatively rare these days. Unless we look at Asian games, which have much more lean approach.
It's a uniquely difficult and challenging enterprise, which you can't really comprehend the complexity of until you've been in the trenches and actually done it. It's easy to be critical from a position of total ignorance.