Unreal

I still dust off the old copies of UFO Enemy unknown, Terror From The Deep and X-Com Apocalypse now and then. They look really bad compared to games now but the playability is still second to none.
 
Decided to fire this up again to see how it looks. I still think it looks OK considering it's nearly 9 years old, here's a shot from the wonderful Bluff Eversmoking level: http://homepage.ntlworld.com/david.saunders207/bluff.jpg

Obviously the textures are low-res by today's standards meaning they look a bit blurry in a static shot. But some of the design/architecture is very nice and there is some good lighting in places.
 
It should look much better than that mate. What renderer are you using?
If you haven't tried openGL you really should, the colours are far far better. Everything is much less washed out.
 
m_cozzy said:
supermario64
Was still ace when I played it on the DS a while back, and would have gotten it on the Wii if I hadn't completed it sixty gajillion times already.
goldeneye
Fired up the dusty old N64 with its knackered controllers just a few months ago to try this. Still the daddy.
unreal tournament
I refuse to believe UT could ever be anything other than absolutely fantastic.
Ooh, there's one I haven't played in a while. Had that down pat to the point where I was matching speedrun shortcuts in it not that long ago too.

Might fire it up again now actually. :)

all greats in their time, but I think I will stick with the memories of playing them now :)
In all fairness, I think the fact is, a lot of games that were great at the time, aren't rubbish now because of their poor graphics, but simply because they're not actually very good any more. The likes of Doom or Duke3d are actually a bit naff in all honesty, and even looking beyond graphics, if you compared them with the likes of HL2, they'd lose. Gameplay has evolved over time too, just not nearly as much as graphics.

HangTime said:
Personally I think the turning point comes around the year 2000. Anything from that timeframe onwards usually looks OK, such as NFS5 (Porsche 2000) or Deus Ex. Move back into the 90s, and you're taking a chance.
I remember thinking about this myself a while back, and I reached about the same conclusion. Quake 3 and its engine is about what I consider the cut-off for acceptable graphics for me these days. They don't look amazing, no, but they're to a standard where you can see things fine, and get around perfectly. If anything, the lack of rounded unclimbable surfaces, or in-your-face HDR, or pointless extra many-polygonned fluff makes old games so much more free and open feeling.

On the flipside, Forsaken, yet another 1998 title still looked funky when I fired it up last year.
Heh. I still remember going "Oh wow, look at the missiles light up the corridor as they fly down it!" the first time I played Forsaken.
 
PinkFloyd said:
It should look much better than that mate. What renderer are you using?
If you haven't tried openGL you really should, the colours are far far better. Everything is much less washed out.

That's at 1680x1050 8xAA 16xAF max settings using an updated OpenGL renderer. It probably looks a bit washed out because I ramped up the gamma using PSP to make the screenshot a bit easier to view.

To be honest personally I feel that opengl looks rather washed out compared to software/d3d.

Here's an unmodified (i.e. dark) shot from the flyby screen. Also set lodbias to -2 to try and sharpen the textures up a bit: http://homepage.ntlworld.com/david.saunders207/flyby.jpg
 
ShiWarrior said:
UT is still great! :)#

prefer it to UT 2003 and 2004



I dont play 2K3 anymore, however, in order to grab as much junk from it, you can install it, copy the folder and then install 2K4 into that folder... Most of the files are overwritten, but you gain a fair load of maps from 2K3 and you can play them in 2K4

UT However is the real deal.

I dont know why, but I just cannot solve the mouse lag on newer systems?

I think its the one and only game left that I can still actually beat the kids at.
 
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