upgrade 3600 to 5600x for VR worth it?

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I got a 3600 to tide me over while I waited for the 5000 series but i'm not sure if i'll actually see much benefit? I can't really find much info about VR benchmarks but i was guessing they'll be around the 4k benchmarks pretty much hardly any difference!

I'm running a RTX 3090 and a Reverb G2

anyone done it?
 
I got a 3600 to tide me over while I waited for the 5000 series but i'm not sure if i'll actually see much benefit? I can't really find much info about VR benchmarks but i was guessing they'll be around the 4k benchmarks pretty much hardly any difference!

I'm running a RTX 3090 and a Reverb G2

anyone done it?

You are bottlenecking that card with a 3600, even in 4K gaming. And you will notice a difference in VR, because VR is more CPU intensive than desktop gaming.

If it was me, I would upgrade if I could afford it. I would be very surprise if you didn't notice a decent jump in performance.

Maybe some of the other 3090/reverb G2 owners will chip in.
 
Don't fancy swapping over to amd myself and as much as i try to persuade myself to punch on a underwhelming 11990k, i just can't with a system that hooks up with 97% of everything. There's benefits to to had with a faster CPU in physics heavy VR, both in dedicated product and more generically simulation titles.

To name that missing 3% A brute force on American/euro truck is possible in the hope of removing a few stutters around them cities, more is always better in competizione with grids over 30, and MS flight might see more joy, but you'll still be wanting to avoid any landmass with any kind of habitation while crying in to your thousand pound investment in the **** end of nowhere.

I don't know how a 3600 stacks up against my old 9700k that i want to replace, but if it's anywhere close then don't bother if your only doing it to see improvements in what's available VR gaming wise. The only dedicated VR product that comes close to breaking the bank i can think of is Thief Sim VR, very CPU intensive physics abound with a dev scrambling to optimize amidst crying hoards.

Just that 3% though that comes to my mind, even No Mans Sky goes ok these days.
 
ACC is pretty much my daily driver. If you base up from a 9700k, the only time you can feel the pinch is when pit lane is buzzing around bathurst or the ring with a full house of 30 active pit boxes. I seen a lot of people saying that the cpu is as important with ACC with the heavy physics model, i believe in that too. The only time my rig has hit the skids is when i've been on gits big grids doing +50's. Rain, nights, sitting mid pack, it doesn't drop a beat under 30 players on track in a race.
 
I noticed a pretty big jump in FPS in iRacing moving from a 3600 to a 5600X. I’m able to hold a steady 90fps at pretty much every track, whereas before I would be dropping down into the 60’s on the more demanding tracks (Barcelona, Detroit etc).

But then iRacing is far better optimised for VR than ACC. I still end up running ACC at 45fps with ASW enabled. It’s a dog in VR.
 
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