Uses of VR

The focus of VR tends to be on gaming but I was wondering if forum members have experience of, or an interest in, using VR for other purposes? And if so what?

I'm currently a Ph.D student researching immersive technologies in education. My current paper looks at mind mapping in VR and my next one expands that to collaborative mind mapping in VR. Before I finish I want to do an in the wild study for non-co-located collaborative information visualisation in VR with augmented reality 'window into the world' functionality.

I code in Unity and target the Oculus ecosystem - my current app runs on Go, Quest and Rift.
 
I'm currently a Ph.D student researching immersive technologies in education. My current paper looks at mind mapping in VR and my next one expands that to collaborative mind mapping in VR. Before I finish I want to do an in the wild study for non-co-located collaborative information visualisation in VR with augmented reality 'window into the world' functionality.

I code in Unity and target the Oculus ecosystem - my current app runs on Go, Quest and Rift.

Wow! I think I can just about understand all that. So, you code in Unity - C# right? Is it plain vanilla C# or do you have special libraries to help?
 
Wow! I think I can just about understand all that. So, you code in Unity - C# right? Is it plain vanilla C# or do you have special libraries to help?

Yeah, mainly c# with the inbuilt unity libraries. I do use a little bit of javascript with Json for configuration (I pull textures from a remote website) so I can change topics without recompiling.
 
getting a new house or kitchen design and converting the CAD design once near finalized into a free VR tour of the new kitchen to double check and get a feel for layout.

I've done that this week. We're about to get builders in to knock walls down and change the room layouts. We were having a hard time deciding on the kitchen layout, worried that it might be a bit cramped with the new dining area.

A couple of hours figuring out some basics in the SteamVR workshop and I had a very basic room blocked out, with simple blocks to represent cabinets cupboards and a dining table. All plain and untextured, but great for getting a sense of the space we'd have. In doing so, we realised that what we thought was a good idea to give some extra storage just made the kitchen feel too small. Removing just one of those cabinets makes the room seem much more open. It really helped Mrs Ant get to grips with the layout, she couldn't quite see it from 2D plans, and the flat 3D images didn't convey the same sense of scale.
 
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