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Using Asynchronous Reprojection to make 30fps look like 240fps

What a fascinating video! Crazy that it's taken this long to attempt this on non-VR displays.
 
While it might work for some games - I have severe doubts it accomplishes much in close quarter frantic firefights in fast paced games, etc. especially the responsiveness of in-game actions.
 
It depends - the player inputs and viewport are driven at the maximum refresh rate of the monitor - the actual game itself runs at an arbitrary rate 60, 90 - whatever. The trick is in finding the sweet spot where the two feel 'close enough' that you're fooled into thinking they're one and the same.
 
I downloaded the demo and I played a bit with it, if you are only looking around without moving it is 100% convincing that it is running at 144 fps and not 30fps, but if you start moving then it is obvious that is running at 30fps.
 
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