Valve Employee Handbook

They must have to be really careful hiring people. 90% of people i know would spend most of there working life jacking off in a work enviroment like that.

While i like the idea of it all, i know most people do not have the self control to work like that. maybe in a creative enviroment its diffrent.
 
They must have to be really careful hiring people. 90% of people i know would spend most of there working life jacking off in a work enviroment like that.

While i like the idea of it all, i know most people do not have the self control to work like that. maybe in a creative enviroment its diffrent.

Yeah, it really stresses how important the hiring attitude is in the book.

Thing is, being such a big and well known company they can afford to only cream off the best people. They'll pick the people who love what they do and really care about it instead of someone who just looks at it as a day job.
 
Sounds good but they use 'Stack Ranking' for salary reviews which is pretty tough, but probably what makes the system work for them. From what I can gather from the handbook, your wage depends on how valuable your peers/coworkers think you are (page 27). I would imagine that anyone taking full advantage of the company 'freedom' is soon out the door :) But it's going to end up with you having a very talented team.
 
Sounds amazing and I would LOVE to work there and see what I could contribute but that is also the one biggest scariest thing - CAN I contribute to such a company?
 
Now I know why Valve games take so long to be developed and released.

And more importantly, why grunt work like improving the steam app (adding downloading schedules, etc.) never gets done and steam support has a reputation for being ****. It's just not interesting enough to get people to work on it.
 
And more importantly, why grunt work like improving the steam app (adding downloading schedules, etc.) never gets done and steam support has a reputation for being ****. It's just not interesting enough to get people to work on it.

I imagine a lot of the generic support stuff is outsourced.
 
It would seem like it. The impression from the handbook is that Valve only really employs people who contribute to some sort of software in the business, be that developing Steam or video games.
 
Well so much for me hoping to work there after specialising in project management. :(

They don't want or have managers :(

See page 9 :D.

Deciding what to work on can be the hardest part of your
job at Valve. This is because, as you’ve found out by now,
you were not hired to fill a specific job description. You
were hired to constantly be looking around for the most
valuable work you could be doing. At the end of a project,
you may end up well outside what you thought was your
core area of expertise
 
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